Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Encounter Based 4E - Thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="P1NBACK" data-source="post: 5160300" data-attributes="member: 83768"><p>Thanks for the feedback guys. These are all good thoughts. </p><p></p><p>I think I'm just going to design my own homebrew which has been suggested otherwise on the WotC forums. </p><p></p><p>Also, I'm going to disagree entirely about the "encounter" vs. "daily" suggestion two of you made that they are the same resource. </p><p></p><p>While, encounter powers use a "rest" to recharge, it's an entirely meta-level adjustment. Meaning, encounter powers charge "whenever there is a battle" - i.e. whenever in the game the DM decides there is a battle. It means, it's not tied to any "in-game" timespan. It's simply tied to the meta-level aspect of "ok, this encounter is over - recharge". </p><p></p><p>However, daily powers aren't tied to any meta-level aspect (but others have suggested doing so, such as "recharge dailies when appropriate to the story" [meta-level] or "recharge dailies every 4 encounters" [meta-level] or "recharge based on milestones" [meta-level]). </p><p></p><p>Instead, they are tied to in-game time spans. Every 12 hours means _nothing_ as far as story pacing (meta) or player and DM expectations (meta). So, if for the story, I want a "morning" encounter that really tests the PCs, I have to go to extraordinary lengths to do that because the PCs just had a rest (unless I arbitrarily cause them to have no 'sleep' and/or increase the difficulty of the encounter dramatically which often has a side-effect of still not challenging the PCs, but just dragging out the encounter or sometimes maybe the opposite- it becomes too hard and ends in a TPK). </p><p></p><p>No, I'm looking to play the game to where each battle has a sense of intensity you might find in that "last battle of the day". I want to have battles that coincide with story elements, and not have to feel like I have to get "4 battles" in to challenge the players. </p><p></p><p>I guess this is a different system altogether, as 4E is about attrition. I'm looking for the players to have X resources at the beginning of each battle, and see how they take it down each battle. So, resources on a battle-by-battle basis. </p><p></p><p>Anyways, thanks for the feedback and suggestions!</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5160300, member: 83768"] Thanks for the feedback guys. These are all good thoughts. I think I'm just going to design my own homebrew which has been suggested otherwise on the WotC forums. Also, I'm going to disagree entirely about the "encounter" vs. "daily" suggestion two of you made that they are the same resource. While, encounter powers use a "rest" to recharge, it's an entirely meta-level adjustment. Meaning, encounter powers charge "whenever there is a battle" - i.e. whenever in the game the DM decides there is a battle. It means, it's not tied to any "in-game" timespan. It's simply tied to the meta-level aspect of "ok, this encounter is over - recharge". However, daily powers aren't tied to any meta-level aspect (but others have suggested doing so, such as "recharge dailies when appropriate to the story" [meta-level] or "recharge dailies every 4 encounters" [meta-level] or "recharge based on milestones" [meta-level]). Instead, they are tied to in-game time spans. Every 12 hours means _nothing_ as far as story pacing (meta) or player and DM expectations (meta). So, if for the story, I want a "morning" encounter that really tests the PCs, I have to go to extraordinary lengths to do that because the PCs just had a rest (unless I arbitrarily cause them to have no 'sleep' and/or increase the difficulty of the encounter dramatically which often has a side-effect of still not challenging the PCs, but just dragging out the encounter or sometimes maybe the opposite- it becomes too hard and ends in a TPK). No, I'm looking to play the game to where each battle has a sense of intensity you might find in that "last battle of the day". I want to have battles that coincide with story elements, and not have to feel like I have to get "4 battles" in to challenge the players. I guess this is a different system altogether, as 4E is about attrition. I'm looking for the players to have X resources at the beginning of each battle, and see how they take it down each battle. So, resources on a battle-by-battle basis. Anyways, thanks for the feedback and suggestions! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Encounter Based 4E - Thoughts?
Top