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Encounter Based 4E - Thoughts?
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<blockquote data-quote="SageofMusic" data-source="post: 5162074" data-attributes="member: 88878"><p>I agree with all the people above: getting rid of dailies is not a good idea. You're essentially killing druids, wardens and barbarians, as most of their power relies on dailies to get through encounters. I don't see how the system has to change that drastically to make it less meta game. Encounter powers and daily powers are described as moves that you have practiced (or spells you have memorized) that take such effort that you can only perform them once without having to rest. Think of it this way. An encounter power is a few rounds of tennis. It will tire you out, sure, but if you just caught your breath for a few minutes, you would be fine. Daily powers are a triathalon. Its almost impossible to do two triathalons in a day, and even if it were possible, no one would want to do it again. And you can still have plot based encounters. I think the problem is that you want to be more restrictive on the powers that your players use, but in reality, you just need to figure out how to balance powers better. If you have a fight in the morning when they're all rested and ready to go, you need to make it more powerful so that the players will be a little challenged. But if you have more encounters for them later on in the day, make sure that they don't use all of their daily powers, i.e. tire themselves out so the next fights will be TPK battles. And don't be afraid to change things on the fly. If you see that your characters are having a difficult time, fudge the numbers, let them have a little breathing room, introduce something else that helps them. D&D 4th edition is an incredibly flexible system, and you don't have to change it that much to get what you want.</p></blockquote><p></p>
[QUOTE="SageofMusic, post: 5162074, member: 88878"] I agree with all the people above: getting rid of dailies is not a good idea. You're essentially killing druids, wardens and barbarians, as most of their power relies on dailies to get through encounters. I don't see how the system has to change that drastically to make it less meta game. Encounter powers and daily powers are described as moves that you have practiced (or spells you have memorized) that take such effort that you can only perform them once without having to rest. Think of it this way. An encounter power is a few rounds of tennis. It will tire you out, sure, but if you just caught your breath for a few minutes, you would be fine. Daily powers are a triathalon. Its almost impossible to do two triathalons in a day, and even if it were possible, no one would want to do it again. And you can still have plot based encounters. I think the problem is that you want to be more restrictive on the powers that your players use, but in reality, you just need to figure out how to balance powers better. If you have a fight in the morning when they're all rested and ready to go, you need to make it more powerful so that the players will be a little challenged. But if you have more encounters for them later on in the day, make sure that they don't use all of their daily powers, i.e. tire themselves out so the next fights will be TPK battles. And don't be afraid to change things on the fly. If you see that your characters are having a difficult time, fudge the numbers, let them have a little breathing room, introduce something else that helps them. D&D 4th edition is an incredibly flexible system, and you don't have to change it that much to get what you want. [/QUOTE]
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