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Encounter-based Design: The only smart elephant in the room
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<blockquote data-quote="Mengu" data-source="post: 5968004" data-attributes="member: 65726"><p>I realize the term "encounter power" rubs some people the wrong way, but a spell is a spell, it's a fireball whether you can cast it once per day, per hour, per 5 minutes, per 2.5 seconds, whatever.</p><p></p><p>Isn't vancian about choosing the spells you want? So you might have 8 spells in your book, but can memorize only 4, you know you're going into a treacherous cave area, so you pick light, feather fall, acid arrow, and sleep. You end up fighting some cave bats, and run into kobold tracks. You put some bats to sleep, and killed a resilient one with an acid arrow. When rememorizing after your rest, you figure burning hands will be more useful against any mob tactics, so you swap acid arrow for burning hands, and you keep featherfall in case kobolds have any pit traps in store for you. It's still spell memorization, it's just instead of having to wait 23 hours and 55 minutes so you can go into the kobold lair with a burning hands, you wait 5 minutes. I don't see why that wouldn't "feel like" D&D. You're still making the same decisions, casting the same spells, fighting the same monsters.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5968004, member: 65726"] I realize the term "encounter power" rubs some people the wrong way, but a spell is a spell, it's a fireball whether you can cast it once per day, per hour, per 5 minutes, per 2.5 seconds, whatever. Isn't vancian about choosing the spells you want? So you might have 8 spells in your book, but can memorize only 4, you know you're going into a treacherous cave area, so you pick light, feather fall, acid arrow, and sleep. You end up fighting some cave bats, and run into kobold tracks. You put some bats to sleep, and killed a resilient one with an acid arrow. When rememorizing after your rest, you figure burning hands will be more useful against any mob tactics, so you swap acid arrow for burning hands, and you keep featherfall in case kobolds have any pit traps in store for you. It's still spell memorization, it's just instead of having to wait 23 hours and 55 minutes so you can go into the kobold lair with a burning hands, you wait 5 minutes. I don't see why that wouldn't "feel like" D&D. You're still making the same decisions, casting the same spells, fighting the same monsters. [/QUOTE]
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Encounter-based Design: The only smart elephant in the room
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