Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter-based Design: The only smart elephant in the room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herschel" data-source="post: 5968274" data-attributes="member: 78357"><p>The boards show that a whole bunch of people want or like something along that vein, even if they didn't like the implementation for whatever reason. Even people who didn't like 4E saw problems and are suggesting similar ideas for correcting it. So no, it's not a "bold statement" it's factual they took steps to resolve issues people saw, and in a general direction that we see many people actually wanted but didn't like the final implementation. The old saying is "don't throw the baby out with the bath water".</p><p> </p><p></p><p> </p><p>Then your group was, quite frankly, pretty lousy at picking powers that truly packed the most punch. Most of the best Wizard dailies, for example, require sustaining and make using multiples in an encounter really a tough (and outright bad) choice. Then again, I noticed in multiple groups and public play there was a learning curve from people who played previous editions for a long time to not look at immediate and self damage and see the bigger picture. My Warlord, for example, using Encounter Powers in concert with another ranged attacker using only at-wills does a lot more aggregate damage than both of us using "selfish" Dailies. </p><p> </p><p>It isn't the perfect solution, and I've had a group try the old 15-minute work day but once they got a better understanding of the system they found out that really weren't making very good choices.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5968274, member: 78357"] The boards show that a whole bunch of people want or like something along that vein, even if they didn't like the implementation for whatever reason. Even people who didn't like 4E saw problems and are suggesting similar ideas for correcting it. So no, it's not a "bold statement" it's factual they took steps to resolve issues people saw, and in a general direction that we see many people actually wanted but didn't like the final implementation. The old saying is "don't throw the baby out with the bath water". Then your group was, quite frankly, pretty lousy at picking powers that truly packed the most punch. Most of the best Wizard dailies, for example, require sustaining and make using multiples in an encounter really a tough (and outright bad) choice. Then again, I noticed in multiple groups and public play there was a learning curve from people who played previous editions for a long time to not look at immediate and self damage and see the bigger picture. My Warlord, for example, using Encounter Powers in concert with another ranged attacker using only at-wills does a lot more aggregate damage than both of us using "selfish" Dailies. It isn't the perfect solution, and I've had a group try the old 15-minute work day but once they got a better understanding of the system they found out that really weren't making very good choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter-based Design: The only smart elephant in the room
Top