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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter-based Design: The only smart elephant in the room
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<blockquote data-quote="Herschel" data-source="post: 5968290" data-attributes="member: 78357"><p>What?!?!?! How does Encounter design rule out flight, instant death attacks and teleportation? That makes absolutely no sense. The closest would probably be instant death attacks, but those should in no way be core anyway because a number of fans of all editions don't like them. </p><p></p><p>And yet even in 4E I've thrown Dryads and the like out and teh group doesn't fight them either. </p><p></p><p>BS, that's just "one true way"ism. </p><p> </p><p> </p><p>I think you have it backwards. It's easy to add elements to throw balance off, it's not easy to add elements to make an unbalanced system balanced. But you're also missing the real point. </p><p> </p><p>You start with Encounter-based design. The modules then take you whichever direction you want. You add Daily powers (or even Encounter powers, if you want them), you pick a health system, etc. Then you can contour the game to whichever style you like, be it one-and-done doozies or long, drawn-out infiltrations or no fights at all. </p><p></p><p> </p><p>It's (so far) a major disappointment. The variety is lessened, the chaotic elements aren't as fun and the basic numbers/math is way off. Things like the "Deck of Many Things" and "Wands of Wonder" are fun chaos because you go in knowing that it's 50/50 going to go awry yet there's a good chance you'll still recover and if you're thinking quickly a negative can even be a positive. That's good swingy because it's put in as wanted and are just add-ons.</p><p> </p><p>That's a lot different than Kobolds tearing you up and you roll a 1 on a HD recovery roll or getting hit for instant death. That's bad swingy.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5968290, member: 78357"] What?!?!?! How does Encounter design rule out flight, instant death attacks and teleportation? That makes absolutely no sense. The closest would probably be instant death attacks, but those should in no way be core anyway because a number of fans of all editions don't like them. And yet even in 4E I've thrown Dryads and the like out and teh group doesn't fight them either. BS, that's just "one true way"ism. I think you have it backwards. It's easy to add elements to throw balance off, it's not easy to add elements to make an unbalanced system balanced. But you're also missing the real point. You start with Encounter-based design. The modules then take you whichever direction you want. You add Daily powers (or even Encounter powers, if you want them), you pick a health system, etc. Then you can contour the game to whichever style you like, be it one-and-done doozies or long, drawn-out infiltrations or no fights at all. It's (so far) a major disappointment. The variety is lessened, the chaotic elements aren't as fun and the basic numbers/math is way off. Things like the "Deck of Many Things" and "Wands of Wonder" are fun chaos because you go in knowing that it's 50/50 going to go awry yet there's a good chance you'll still recover and if you're thinking quickly a negative can even be a positive. That's good swingy because it's put in as wanted and are just add-ons. That's a lot different than Kobolds tearing you up and you roll a 1 on a HD recovery roll or getting hit for instant death. That's bad swingy. [/QUOTE]
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