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*Pathfinder & Starfinder
Encounter-based Design: The only smart elephant in the room
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<blockquote data-quote="pemerton" data-source="post: 5969283" data-attributes="member: 42582"><p>I can only speak for myself - it's been an issue for as long as I've been GMing fantasy RPGs with recovery of resources (mostly spells) on a daily cycle.</p><p></p><p>That is, both in AD&D and in Rolemaster.</p><p></p><p>As I posted above, in 4e the hard cap resouce is no longer spells/daily powers, but rather healing surges.</p><p></p><p>I didn't give it any name, but the phenomenon was very real and noted in all my years of play - when the wizards are out of spells, we all rest!</p><p></p><p>My experiencing of the phenomenon may be coloured by the fact that I've always run long campaigns, where much of the action happens at mid-to-high levels, and therefore (except in 4e) the magical resources available to spellcasters are a crucial component of overall party resources.</p><p></p><p>What you describe here is 4e, except that 4e has the additional daily cap on such short-rest heals (ie after a certain number of them, you run out of surges and so have to rest for longer).</p><p></p><p>I think that a certain sort of 3E plays the same way, only healng is via wand rather than surge, and the hard cap is the supply of magic items. (And ultimately, therefore, the supply of gold.)</p><p></p><p>So there's at least a noticeable constituency of D&D players (ie the ones who play 4e, plus those who play 3E with wands of CLW) for whom what you describe is toleable if not desirable.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5969283, member: 42582"] I can only speak for myself - it's been an issue for as long as I've been GMing fantasy RPGs with recovery of resources (mostly spells) on a daily cycle. That is, both in AD&D and in Rolemaster. As I posted above, in 4e the hard cap resouce is no longer spells/daily powers, but rather healing surges. I didn't give it any name, but the phenomenon was very real and noted in all my years of play - when the wizards are out of spells, we all rest! My experiencing of the phenomenon may be coloured by the fact that I've always run long campaigns, where much of the action happens at mid-to-high levels, and therefore (except in 4e) the magical resources available to spellcasters are a crucial component of overall party resources. What you describe here is 4e, except that 4e has the additional daily cap on such short-rest heals (ie after a certain number of them, you run out of surges and so have to rest for longer). I think that a certain sort of 3E plays the same way, only healng is via wand rather than surge, and the hard cap is the supply of magic items. (And ultimately, therefore, the supply of gold.) So there's at least a noticeable constituency of D&D players (ie the ones who play 4e, plus those who play 3E with wands of CLW) for whom what you describe is toleable if not desirable. [/QUOTE]
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Encounter-based Design: The only smart elephant in the room
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