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*Pathfinder & Starfinder
Encounter-based Design: The only smart elephant in the room
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<blockquote data-quote="Neonchameleon" data-source="post: 5969535" data-attributes="member: 87792"><p>My PCs would be delighted to discover that every combat needs to be balanced and that it's only dailies that allow fights to be unbalanced. Or probably they wouldn't.</p><p></p><p>Earlier this year in a campaign I was running the PCs consisted of</p><p></p><ul> <li data-xf-list-type="ul">Elf Hunter</li> <li data-xf-list-type="ul">Shifter Scout</li> <li data-xf-list-type="ul">Kobold Thief</li> <li data-xf-list-type="ul">Shade Vampire</li> </ul><p>Level 6. And you know something about those classes? Only the vampire has daily attack powers at all.</p><p></p><p></p><p>Does that mean I ran a string of balanced encounters against them? I think the most notorious fight I ran was those four PCs against a dozen ogres ranging from levels 7 to 14. The ogres arrived d3 per round and the PCs were trying to thin the column of ogres out before being forced to stand their ground - a hard job given the ogres moved faster than the PCs.</p><p></p><p></p><p>Does four level 6 PCs vs a dozen level 7 to 14 ogres sound like a balanced encounter to you?</p><p></p><p></p><p>To cut a long story short, the PCs had planned - and had a fast flowing river behind them for escape which three of them suddenly broke off and dived in. (The vampire on the other hand turned into a bat). The ogres won the battlefield - but out of the twelve ogres, five lay dead. (And yes, the ogres tried to pursue -the PCs had planned their line of escape). One PC on single digit hit points, one low double digit, and a third bloodied.</p><p></p><p></p><p></p><p>Balanced encounter? Hell no. Encounter the PCs couldn't have won going head to head? Yup. Encounter the PCs <em>fulfilled their objectives</em>? No one was expecting more than three dead ogres before the PCs bottled. But three ogres out of the invading army would have been more than enough.</p><p></p><p></p><p>Did the PCs not having dailies to swing the battle make this less interesting? I think not.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5969535, member: 87792"] My PCs would be delighted to discover that every combat needs to be balanced and that it's only dailies that allow fights to be unbalanced. Or probably they wouldn't. Earlier this year in a campaign I was running the PCs consisted of [LIST] [*]Elf Hunter [*]Shifter Scout [*]Kobold Thief [*]Shade Vampire [/LIST] Level 6. And you know something about those classes? Only the vampire has daily attack powers at all. Does that mean I ran a string of balanced encounters against them? I think the most notorious fight I ran was those four PCs against a dozen ogres ranging from levels 7 to 14. The ogres arrived d3 per round and the PCs were trying to thin the column of ogres out before being forced to stand their ground - a hard job given the ogres moved faster than the PCs. Does four level 6 PCs vs a dozen level 7 to 14 ogres sound like a balanced encounter to you? To cut a long story short, the PCs had planned - and had a fast flowing river behind them for escape which three of them suddenly broke off and dived in. (The vampire on the other hand turned into a bat). The ogres won the battlefield - but out of the twelve ogres, five lay dead. (And yes, the ogres tried to pursue -the PCs had planned their line of escape). One PC on single digit hit points, one low double digit, and a third bloodied. Balanced encounter? Hell no. Encounter the PCs couldn't have won going head to head? Yup. Encounter the PCs [I]fulfilled their objectives[/I]? No one was expecting more than three dead ogres before the PCs bottled. But three ogres out of the invading army would have been more than enough. Did the PCs not having dailies to swing the battle make this less interesting? I think not. [/QUOTE]
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