Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter-based Design: The only smart elephant in the room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 5969706" data-attributes="member: 704"><p>In and of them selves, there is nothing wrong with managing encounters as either the 'one big encounter + 15 min adventuring day' vs the 'unending attrition with 8 encounters per day. This is mostly something managed by the Dm's with the way they run encounter creation. The problem is that it is very difficult to design and balance monsters to be used in encounters of either type. </p><p></p><p>I believe that 4th Edition did a better job at managing that disparity then previous editions. Players had a set amount of HP combined with multiple healing surges. You could set up encounters built around elites and solos or you could set them up with brutes and minions. The players were always able to go into an encounter at reasonably close to maximum effectiveness due to the short rest + healing surges.</p><p></p><p>The new edition appears to be going back to using the older scale of HP and recover to some extent. I think that the best way to manage the disparity is to actually spell it out in the DM guide with something roughly as follows:</p><p></p><p style="margin-left: 20px">When creating your adventures, you must decide what the frequency of combat to rest will be. Balancing an encounter for a completely fresh party that will use all its strongest powers quickly is much different than balancing an encounter where your players might be badly damaged and short on expended powers. </p><p></p><p>Reasonable guidelines for how to adjust encounter difficulty for either scenario is better then trying to design characters and powers that perform with perfect balance in every possible permutation of encounter difficultyand frequency.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5969706, member: 704"] In and of them selves, there is nothing wrong with managing encounters as either the 'one big encounter + 15 min adventuring day' vs the 'unending attrition with 8 encounters per day. This is mostly something managed by the Dm's with the way they run encounter creation. The problem is that it is very difficult to design and balance monsters to be used in encounters of either type. I believe that 4th Edition did a better job at managing that disparity then previous editions. Players had a set amount of HP combined with multiple healing surges. You could set up encounters built around elites and solos or you could set them up with brutes and minions. The players were always able to go into an encounter at reasonably close to maximum effectiveness due to the short rest + healing surges. The new edition appears to be going back to using the older scale of HP and recover to some extent. I think that the best way to manage the disparity is to actually spell it out in the DM guide with something roughly as follows: [INDENT]When creating your adventures, you must decide what the frequency of combat to rest will be. Balancing an encounter for a completely fresh party that will use all its strongest powers quickly is much different than balancing an encounter where your players might be badly damaged and short on expended powers. [/INDENT] Reasonable guidelines for how to adjust encounter difficulty for either scenario is better then trying to design characters and powers that perform with perfect balance in every possible permutation of encounter difficultyand frequency. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter-based Design: The only smart elephant in the room
Top