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Encounter-based Design: The only smart elephant in the room
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<blockquote data-quote="UngeheuerLich" data-source="post: 5969987" data-attributes="member: 59057"><p>I just believe, those things are more rewarding with daily powers/limited resources, like poison or traps in your example than with powers that refresh no matter what.</p><p>I never did balanced encounters in 4e against my PC´s... they had to fight what happened to be there...</p><p></p><p>Just to relax my position a bit: of course, encounter powers, that are powerful enough can end a fight before it really started... and there may be classes, that do that well. But all classes only good at surprising single enemies?</p><p>Actually those powers could as well be tied to surprise and be basically at will, but with conditions that need to be fulfilled. And basically those should be things everyone could do with a bit of martial training. Not just the one fighter that happens to have encounter power xxx trained.</p><p></p><p>Yea, you could say: "lay narrative control into player hands" and and I say yes: Maybe let the fighter have encounter surges that just make an enemy sucessible to maneuvers without the need of the usual conditions, or to bring an enemy just into the bad condition you need to have the maneuver working.</p><p></p><p>But 4e like encounter powers are as limiting as 3e feats are... and daily powers in 4e are not a lot better.</p><p></p><p>Some classes however work really well, just with encounter powers, but those are all essential classes with encounter powers that are retroactively applied...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5969987, member: 59057"] I just believe, those things are more rewarding with daily powers/limited resources, like poison or traps in your example than with powers that refresh no matter what. I never did balanced encounters in 4e against my PC´s... they had to fight what happened to be there... Just to relax my position a bit: of course, encounter powers, that are powerful enough can end a fight before it really started... and there may be classes, that do that well. But all classes only good at surprising single enemies? Actually those powers could as well be tied to surprise and be basically at will, but with conditions that need to be fulfilled. And basically those should be things everyone could do with a bit of martial training. Not just the one fighter that happens to have encounter power xxx trained. Yea, you could say: "lay narrative control into player hands" and and I say yes: Maybe let the fighter have encounter surges that just make an enemy sucessible to maneuvers without the need of the usual conditions, or to bring an enemy just into the bad condition you need to have the maneuver working. But 4e like encounter powers are as limiting as 3e feats are... and daily powers in 4e are not a lot better. Some classes however work really well, just with encounter powers, but those are all essential classes with encounter powers that are retroactively applied... [/QUOTE]
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Encounter-based Design: The only smart elephant in the room
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