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Community
General Tabletop Discussion
*Dungeons & Dragons
Encounter Based Resting
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<blockquote data-quote="OB1" data-source="post: 7186355" data-attributes="member: 6796241"><p>[MENTION=12731]CapnZapp[/MENTION] Thanks for the feedback! Would love to get your thoughts on a few other things as I continue to refine.</p><p></p><p>I wasn't too sure about the express rest idea, and for simplicity's sake will probably remove. I think, for these rules to be added as an option in an official book, that they have to fit in less than an eighth of a page.</p><p></p><p>What about the lower costs for rests that take a longer time, keep or ditch?</p><p></p><p>Would you recommend removing stage 2 completely? </p><p></p><p>If we keep stage 2, what changing it to allow for the following instead of the no cost rests?</p><p></p><p>Recovery Coma - You can enter a coma that lasts a number of weeks equal to your level, at the end of which you awaken having benefited from a long rest. You do not require food or drink during this time, but can take damage from environmental effects. If you take any damage during the coma, you immediately wake up and must start the recovery over again. </p><p></p><p>For stage 3, I was thinking about adding the following, so that there is at least some hope to recover should you find yourself low on resources and out of EP, figuring that you can probably take on Medium encounters with only at will abilities.</p><p></p><p>Long Natural Healing - Recover 1 Hit Die per week of rest.</p><p></p><p>Finally - I probably need to clarify that EPs are only given out if you successfully complete an encounter. Do you agree?</p><p></p><p>Don't think of this as my thread, I'm interested to see if the community could come up with a true consensus on an optional rule that could be presented for a future UA and eventual inclusion in an AP or Supplement.</p></blockquote><p></p>
[QUOTE="OB1, post: 7186355, member: 6796241"] [MENTION=12731]CapnZapp[/MENTION] Thanks for the feedback! Would love to get your thoughts on a few other things as I continue to refine. I wasn't too sure about the express rest idea, and for simplicity's sake will probably remove. I think, for these rules to be added as an option in an official book, that they have to fit in less than an eighth of a page. What about the lower costs for rests that take a longer time, keep or ditch? Would you recommend removing stage 2 completely? If we keep stage 2, what changing it to allow for the following instead of the no cost rests? Recovery Coma - You can enter a coma that lasts a number of weeks equal to your level, at the end of which you awaken having benefited from a long rest. You do not require food or drink during this time, but can take damage from environmental effects. If you take any damage during the coma, you immediately wake up and must start the recovery over again. For stage 3, I was thinking about adding the following, so that there is at least some hope to recover should you find yourself low on resources and out of EP, figuring that you can probably take on Medium encounters with only at will abilities. Long Natural Healing - Recover 1 Hit Die per week of rest. Finally - I probably need to clarify that EPs are only given out if you successfully complete an encounter. Do you agree? Don't think of this as my thread, I'm interested to see if the community could come up with a true consensus on an optional rule that could be presented for a future UA and eventual inclusion in an AP or Supplement. [/QUOTE]
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