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Encounter Based Resting
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<blockquote data-quote="clearstream" data-source="post: 7193118" data-attributes="member: 71699"><p>Thank you for this thread. I believe your system has merit as presented and had the idea that we might generate further insights by inverting it. (As a thought experiment, not a critique.)</p><p></p><p><span style="color: #0000CD"><strong>Story Points (SP)</strong></span></p><p><span style="color: #0000CD">Each time you finish a rest, you gain short or long rest story points (SSP and LSP). While you have story points any abilities you have that replenish at the finish of a rest of that kind, instead don't replenish. You reduce your number of story points through encounters.</span></p><p><span style="color: #0000CD"></span></p><p><span style="color: #0000CD"><strong>SP gained from a Short Rest</strong></span></p><p><span style="color: #0000CD">8 Hour Short Rest - 1 SSP</span></p><p><span style="color: #0000CD">1 Hour Short Rest - 3 SSP</span></p><p><span style="color: #0000CD">5 Minute Short Rest - 6 SSP</span></p><p><span style="color: #0000CD"></span></p><p><span style="color: #0000CD"><strong>SP gained from a Long Rest</strong></span></p><p><span style="color: #0000CD">1 Week Long Rest - 3 LSP</span></p><p><span style="color: #0000CD">8 Hour Long Rest - 9 LSP</span></p><p><span style="color: #0000CD">1 Hour Long Rest - 18 LSP</span></p><p><span style="color: #0000CD"></span></p><p><span style="color: #0000CD"><strong>Reducing SP</strong></span></p><p><span style="color: #0000CD">SP are reduced by resolving encounters. At the end of an encounter, subtract SP of both kinds according to the table below.</span></p><p><span style="color: #0000CD"></span></p><p><span style="color: #0000CD">Medium Encounter - subtract 1 SSP and 1 LSP</span></p><p><span style="color: #0000CD">Hard Encounter - subtract 2 SSP and 2 LSP</span></p><p><span style="color: #0000CD">Deadly Encounter - subtract 3 SSP and 3 LSP</span></p><p></p><p>It seems kind of interesting to flip it on its head. Maybe it helps narrative because it becomes like a threat system? We rest, and while we rest the story gains impetus. Once we're back in action we get to work quelling the rising threat. I don't know at all if it is meaningfully different: it might be...</p></blockquote><p></p>
[QUOTE="clearstream, post: 7193118, member: 71699"] Thank you for this thread. I believe your system has merit as presented and had the idea that we might generate further insights by inverting it. (As a thought experiment, not a critique.) [COLOR="#0000CD"][B]Story Points (SP)[/B] Each time you finish a rest, you gain short or long rest story points (SSP and LSP). While you have story points any abilities you have that replenish at the finish of a rest of that kind, instead don't replenish. You reduce your number of story points through encounters. [B]SP gained from a Short Rest[/B] 8 Hour Short Rest - 1 SSP 1 Hour Short Rest - 3 SSP 5 Minute Short Rest - 6 SSP [B]SP gained from a Long Rest[/B] 1 Week Long Rest - 3 LSP 8 Hour Long Rest - 9 LSP 1 Hour Long Rest - 18 LSP [B]Reducing SP[/B] SP are reduced by resolving encounters. At the end of an encounter, subtract SP of both kinds according to the table below. Medium Encounter - subtract 1 SSP and 1 LSP Hard Encounter - subtract 2 SSP and 2 LSP Deadly Encounter - subtract 3 SSP and 3 LSP[/COLOR] It seems kind of interesting to flip it on its head. Maybe it helps narrative because it becomes like a threat system? We rest, and while we rest the story gains impetus. Once we're back in action we get to work quelling the rising threat. I don't know at all if it is meaningfully different: it might be... [/QUOTE]
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