kronovan
Adventurer
My Adventures in Middle Earth 5e book is on the horizon and approaching fast, so I'm gearing up for a new campaign. Previously I ran a series of adventures for my homebrewed setting, which got me familiar and comfortable with building decent, balanced encounter using the guidelines in the DM Guide as a base-line/starting point. What I'm not comfortable with is the adventuring day guidelines on page 84 of the DM Guide - IME just too high an XP challenge between long rests. Those guideline mention 6-8 medium to hard encounters between long rests, with a max of 2 short rests as being optimal, which hasn't been my experience - especially in the lower levels of tier 2 & 3.
So the other day I was googling around and found an article about a different approach that supposed to have been influenced by new encounter guidelines that Mike Merls is working on; wish I'd save the link, but unfortunately I didn't. The article discussed basing the adventuring day encounter XP on 2 times a "hard" party encounter. That ends up being considerably less that what's stated in the DMG. Now I'm well aware that there's often the opportunity to just wing it for rests as needed, but with a setting that uses a different implementation of the 5e rules and with an added journeying play mechanic, I want to at least begin with a days worth of encounters that are based on a viable/workable formula.
So I'm wondering what other DM's that created their own encounters do in determining their adventuring day XP budgets?
So the other day I was googling around and found an article about a different approach that supposed to have been influenced by new encounter guidelines that Mike Merls is working on; wish I'd save the link, but unfortunately I didn't. The article discussed basing the adventuring day encounter XP on 2 times a "hard" party encounter. That ends up being considerably less that what's stated in the DMG. Now I'm well aware that there's often the opportunity to just wing it for rests as needed, but with a setting that uses a different implementation of the 5e rules and with an added journeying play mechanic, I want to at least begin with a days worth of encounters that are based on a viable/workable formula.
So I'm wondering what other DM's that created their own encounters do in determining their adventuring day XP budgets?
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