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General Tabletop Discussion
*Dungeons & Dragons
Encounter Building - Adventuring Day XP Budget?
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<blockquote data-quote="ccs" data-source="post: 6910669" data-attributes="member: 6803664"><p>I decide how fast I want the party to lv. Then I divide the total XP needed by x sessions/chapters/adventures or whatever I've set as the milestone. Assuming the players do some reasonable amount of adventuring they'll get that much XP when they hit the milestone.... It has nothing to do with what they encounter/fight or CRs.</p><p></p><p>For ex; In the "all Barbarian" game I set the pace at sessions.</p><p>To reach the next lv you have to play a # of sessions = to your current lv. If you're not there for a session, you don't receive XP. Oh, and the action of the session must generally move the story forward. Just showing up but the most of the session devolving into a GoT discussion etc = 0 XP. </p><p> One of the barbarians is 3 session behind the others. </p><p>1st session: The satyr party - end of session, hit lv2</p><p>2nd session: Into the rat tunnels.</p><p>3rd session: Into the rat tunnels part II - end of session, hit lv3</p><p>4th session: Meet the dragon!</p><p>5th session: Back to the inn...</p><p>6th session: The rescue - end of session, hit lv4</p><p>7th session: Welcome to Dungeonland.</p><p>8th session: Exploring the land of giant trees & fungi.</p><p>9th session: Running afoul of Absalom. </p><p>10th session*: Escaping the land of giant trees & fungi (before Absalom recovers & returns for a rematch) - end of session, hit lv5. </p><p>10th session pending due to every ones chaotic work schedules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>11th session: The tiny garden.</p></blockquote><p></p>
[QUOTE="ccs, post: 6910669, member: 6803664"] I decide how fast I want the party to lv. Then I divide the total XP needed by x sessions/chapters/adventures or whatever I've set as the milestone. Assuming the players do some reasonable amount of adventuring they'll get that much XP when they hit the milestone.... It has nothing to do with what they encounter/fight or CRs. For ex; In the "all Barbarian" game I set the pace at sessions. To reach the next lv you have to play a # of sessions = to your current lv. If you're not there for a session, you don't receive XP. Oh, and the action of the session must generally move the story forward. Just showing up but the most of the session devolving into a GoT discussion etc = 0 XP. One of the barbarians is 3 session behind the others. 1st session: The satyr party - end of session, hit lv2 2nd session: Into the rat tunnels. 3rd session: Into the rat tunnels part II - end of session, hit lv3 4th session: Meet the dragon! 5th session: Back to the inn... 6th session: The rescue - end of session, hit lv4 7th session: Welcome to Dungeonland. 8th session: Exploring the land of giant trees & fungi. 9th session: Running afoul of Absalom. 10th session*: Escaping the land of giant trees & fungi (before Absalom recovers & returns for a rematch) - end of session, hit lv5. 10th session pending due to every ones chaotic work schedules. :( 11th session: The tiny garden. [/QUOTE]
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Encounter Building - Adventuring Day XP Budget?
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