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Encounter Building - Adventuring Day XP Budget?
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<blockquote data-quote="WarpedAcorn" data-source="post: 6910893" data-attributes="member: 6819400"><p>Oddly enough, it was at a Trading Post when the party thought they were going to get a nice Long Rest, but that was where the final encounter of the adventure took place. Their sleep was interrupted so I gave them the benefit of a Short Rest, but not a long one. The town or inn provides the option for a Long Rest, and 99% of time they will be safe because that is the point of a town.</p><p></p><p>An excursion underground that takes multiple days (or even a week) would be perfect because then I can plan for those 6-8 encounters to occur over the course of the entire trek. Maybe nothing happens on the first day, but the second has collapsed tunnels, roaming drow, or other monsters. The eventual Long Rest can happen when they exit the mountain, or maybe they find some friendly folks down there. Depending on how you want to play it, lets say they are going to an ancient temple in the mountain, then the players know they will have to manage their resources going down, dealing with the temple, and still have enough to get back. As the DM, its you discretion whether to add in a safe place for a Long Rest or not.</p><p></p><p>The more I think about this option, the more I like it. It lets me as the DM pace the adventure better. That being said, there are certainly ways to work around this, and that rewards players that invest in those options.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 6910893, member: 6819400"] Oddly enough, it was at a Trading Post when the party thought they were going to get a nice Long Rest, but that was where the final encounter of the adventure took place. Their sleep was interrupted so I gave them the benefit of a Short Rest, but not a long one. The town or inn provides the option for a Long Rest, and 99% of time they will be safe because that is the point of a town. An excursion underground that takes multiple days (or even a week) would be perfect because then I can plan for those 6-8 encounters to occur over the course of the entire trek. Maybe nothing happens on the first day, but the second has collapsed tunnels, roaming drow, or other monsters. The eventual Long Rest can happen when they exit the mountain, or maybe they find some friendly folks down there. Depending on how you want to play it, lets say they are going to an ancient temple in the mountain, then the players know they will have to manage their resources going down, dealing with the temple, and still have enough to get back. As the DM, its you discretion whether to add in a safe place for a Long Rest or not. The more I think about this option, the more I like it. It lets me as the DM pace the adventure better. That being said, there are certainly ways to work around this, and that rewards players that invest in those options. [/QUOTE]
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Encounter Building - Adventuring Day XP Budget?
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