Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounter Building - Adventuring Day XP Budget?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 6911006" data-attributes="member: 6796241"><p>I tend to run in one of two modes, <strong>Mission Days</strong> and <strong>Non-Mission Days</strong>. </p><p></p><p><strong>Non-Mission Days</strong> aren't budgeted for recommended XP, may have encounters that range from Easy to 10xDeadly, and tend to center around deciding on, traveling to, or planning their next mission. Rests are usually easy to come by during these types of days, so players can set their own pace. These type of days are not heavily prepped by me ahead of time, and can go on for several sessions. They lean more heavily on the exploration and social pillars of the game, with combat being used to break up the pace and to give them hints on what they will face on their mission and to help develop tactics for it. A single session may contain multiple days, weeks or even months of non-mission days.</p><p><strong></strong></p><p><strong>Mission Days</strong> are budgeted well over the recommended daily xp guidlines, and it is the players job to figure out how to avoid or mitigate some encounters in order to complete their objective. Side missions also exist to temp the players into additional encounters that aren't required to complete the primary objective, and that offer some other type of reward. Careful planning during non-mission days will often allow the party to take on these side quests during the mission day, though skill in combat and luck in rolling also have an effect here. Mission days may have consequences for rests, typically minor ones for a short rest (easier path may close, side-quest may no longer be available) and major ones for a long rest (typically failure of primary objective, or at least a large increase in difficulty). Mission days require heavy prep, always require a session break once the players decide that their next move is to start a mission so that I can prepare it, and may take several game sessions to complete a single day.</p></blockquote><p></p>
[QUOTE="OB1, post: 6911006, member: 6796241"] I tend to run in one of two modes, [B]Mission Days[/B] and [B]Non-Mission Days[/B]. [B]Non-Mission Days[/B] aren't budgeted for recommended XP, may have encounters that range from Easy to 10xDeadly, and tend to center around deciding on, traveling to, or planning their next mission. Rests are usually easy to come by during these types of days, so players can set their own pace. These type of days are not heavily prepped by me ahead of time, and can go on for several sessions. They lean more heavily on the exploration and social pillars of the game, with combat being used to break up the pace and to give them hints on what they will face on their mission and to help develop tactics for it. A single session may contain multiple days, weeks or even months of non-mission days. [B] Mission Days[/B] are budgeted well over the recommended daily xp guidlines, and it is the players job to figure out how to avoid or mitigate some encounters in order to complete their objective. Side missions also exist to temp the players into additional encounters that aren't required to complete the primary objective, and that offer some other type of reward. Careful planning during non-mission days will often allow the party to take on these side quests during the mission day, though skill in combat and luck in rolling also have an effect here. Mission days may have consequences for rests, typically minor ones for a short rest (easier path may close, side-quest may no longer be available) and major ones for a long rest (typically failure of primary objective, or at least a large increase in difficulty). Mission days require heavy prep, always require a session break once the players decide that their next move is to start a mission so that I can prepare it, and may take several game sessions to complete a single day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounter Building - Adventuring Day XP Budget?
Top