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Encounter Building - Building a Better Model
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<blockquote data-quote="Stalker0" data-source="post: 8426198" data-attributes="member: 5889"><p>Keep in mind, the numbers here are bad, crap, garbage, broken.</p><p></p><p>The goal should not be any comparisons to actual, at least not yet. The goal right now is to try the system, does it feel intuitive, do the terrain types make sense, does it incorproate the kind of knobs you would expect a system to do.</p><p></p><p>Aka does it feel right using it. Don't think about the actual results right now...because I guarrantee you they are wrong<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (and if there not, its because I got stupidly luck).</p><p></p><p>That said, lets try it out and just see how the process would go:</p><p></p><p>Party: (without knowledge of any magical gear or the players themselves, we will just assume no magic gear and standard rank).</p><p></p><p>ECLs: 7, 7, 7</p><p></p><p>Party Style: Artillery (based on the use of multiple fireballs).</p><p>Enemy Style: Melee (ideally hill giants want to shake it up in melee).</p><p></p><p>Encounter Type: Standard (from what we know neither side was surprise or anything special, they just met and had a fight).</p><p></p><p>OEM: +0 +0 = 0 (no special modifiers on either side). x1.0 xp</p><p></p><p>Monster Number Modifier: x2 (3 monsters vs 3 PCs).</p><p></p><p>Modified Encounter XP: 1800 (CR 5) x 3 = 5,400, x2 = 10800. If we assume a <em>Nova </em>pace, that's between Deadly and lethal (again clearly not correct, but that's how you would do the calculation).</p><p></p><p></p><p>One adjustment we could consider. With such a bad initiative, perhaps we consider the PCs to get an ambush in the encounter. What does that do?</p><p></p><p>Encounter Modifier: 0 -4 = -4 (artillery gets a massive boost in ambush scenarios). OEM modifier: x.6</p><p></p><p>Modified XP: 1800 x 3 * .60 = 3,240 xp. That's in the Easy to Medium area of a Nova pace.....so that seems reasonable.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8426198, member: 5889"] Keep in mind, the numbers here are bad, crap, garbage, broken. The goal should not be any comparisons to actual, at least not yet. The goal right now is to try the system, does it feel intuitive, do the terrain types make sense, does it incorproate the kind of knobs you would expect a system to do. Aka does it feel right using it. Don't think about the actual results right now...because I guarrantee you they are wrong:) (and if there not, its because I got stupidly luck). That said, lets try it out and just see how the process would go: Party: (without knowledge of any magical gear or the players themselves, we will just assume no magic gear and standard rank). ECLs: 7, 7, 7 Party Style: Artillery (based on the use of multiple fireballs). Enemy Style: Melee (ideally hill giants want to shake it up in melee). Encounter Type: Standard (from what we know neither side was surprise or anything special, they just met and had a fight). OEM: +0 +0 = 0 (no special modifiers on either side). x1.0 xp Monster Number Modifier: x2 (3 monsters vs 3 PCs). Modified Encounter XP: 1800 (CR 5) x 3 = 5,400, x2 = 10800. If we assume a [I]Nova [/I]pace, that's between Deadly and lethal (again clearly not correct, but that's how you would do the calculation). One adjustment we could consider. With such a bad initiative, perhaps we consider the PCs to get an ambush in the encounter. What does that do? Encounter Modifier: 0 -4 = -4 (artillery gets a massive boost in ambush scenarios). OEM modifier: x.6 Modified XP: 1800 x 3 * .60 = 3,240 xp. That's in the Easy to Medium area of a Nova pace.....so that seems reasonable. [/QUOTE]
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