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Encounter Building - Building a Better Model
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<blockquote data-quote="Stalker0" data-source="post: 8426352" data-attributes="member: 5889"><p>So I probably would treat the trees as a "big resource" that was consumed, so I don't know if I would really adjust the encounter for it. Or you could consider the party to be at a <em>Nova</em> instead of standard pace to showcase the extra resource above normal that was expended. I do think there is probably a place in the model for the buffs you mentioned (especially bless, my lord is that spell insanely powerful, it completely changes encounter math as far as I am concerned)</p><p></p><p>The magic items is ultimately a compromise. Your right that for best results, a DM should evaluate if a magic item will have any use in a given fight....but that leads to a lot of tedious recalculation. One of the things the current system does is allow a DM to do one set of calculations for their party and then just leave that alone, and continue to use that for every encounter. That creates a lot of streamlining and power, but at the cost of some accuracy.</p><p></p><p>Ultimately my goal for this model is not to have a "perfect system" that is super accurate. I am just trying to get a more narrow range, so that we see less of the "my party just blitzed a deadly x2 like it was nothing". My taking into account magic items, even if there power varies from battle to battle, we still get a better overall picture of how powerful the group is, and that may be enough.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8426352, member: 5889"] So I probably would treat the trees as a "big resource" that was consumed, so I don't know if I would really adjust the encounter for it. Or you could consider the party to be at a [I]Nova[/I] instead of standard pace to showcase the extra resource above normal that was expended. I do think there is probably a place in the model for the buffs you mentioned (especially bless, my lord is that spell insanely powerful, it completely changes encounter math as far as I am concerned) The magic items is ultimately a compromise. Your right that for best results, a DM should evaluate if a magic item will have any use in a given fight....but that leads to a lot of tedious recalculation. One of the things the current system does is allow a DM to do one set of calculations for their party and then just leave that alone, and continue to use that for every encounter. That creates a lot of streamlining and power, but at the cost of some accuracy. Ultimately my goal for this model is not to have a "perfect system" that is super accurate. I am just trying to get a more narrow range, so that we see less of the "my party just blitzed a deadly x2 like it was nothing". My taking into account magic items, even if there power varies from battle to battle, we still get a better overall picture of how powerful the group is, and that may be enough. [/QUOTE]
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