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Encounter Building - It's not Deadly, its Epic!
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<blockquote data-quote="Lyxen" data-source="post: 8406283" data-attributes="member: 7032025"><p>We do that extremely often, because our tables are much more roleplay and story than combat, but you have to be very careful, because at that level of difference, 5e becomes extremely swingy, especially if you have optimised glass canons for PCs.</p><p></p><p>It also has the disadvantage of not taking into account the rest periods of various classes, and to allow some classes that can nova to do so because they think that it's going to be the only fight of the day.</p><p></p><p>Having only one adversary also makes the action economy tricky even with legendary and lair actions, so it's much easier to have multiple monsters than just a big one, which makes the fight even more swingy.</p><p></p><p>Finally, you have to be careful, the DMG recommendation is based on standard PCs without options, and therefore without feats and multiclassing, and therefore without the tools that make optimisation really powerful. So it and the table above still need a lot of adjustment compared to the power of the party. Not mentioning adjustment due to circumstances, surprise is not as deadly as in 3e where buffs are everything, but it is still very powerful.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8406283, member: 7032025"] We do that extremely often, because our tables are much more roleplay and story than combat, but you have to be very careful, because at that level of difference, 5e becomes extremely swingy, especially if you have optimised glass canons for PCs. It also has the disadvantage of not taking into account the rest periods of various classes, and to allow some classes that can nova to do so because they think that it's going to be the only fight of the day. Having only one adversary also makes the action economy tricky even with legendary and lair actions, so it's much easier to have multiple monsters than just a big one, which makes the fight even more swingy. Finally, you have to be careful, the DMG recommendation is based on standard PCs without options, and therefore without feats and multiclassing, and therefore without the tools that make optimisation really powerful. So it and the table above still need a lot of adjustment compared to the power of the party. Not mentioning adjustment due to circumstances, surprise is not as deadly as in 3e where buffs are everything, but it is still very powerful. [/QUOTE]
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