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General Tabletop Discussion
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Encounter Building: Revised XP Threshold by Character Level Table
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<blockquote data-quote="aco175" data-source="post: 6986481" data-attributes="member: 27385"><p>I was looking at the threshold last night for my group of 4 9th level characters. The per character level is:</p><p></p><p> 9th level 550 easy 1,100 Moderate 1,600 difficult 2,400 deadly</p><p> You show 1,250 2,500 3,750 5,000</p><p></p><p>I do think that the threshold should be higher, and scale more as character level goes up. I had a beholder go against the party (CR14- 11,400xp). It should have been a deadly encounter. It was certainly dangerous and PC death was very real with one character going down while the cleric was slid into a hole and out of the fight for 2 rounds while he ran back to the fight. The players were a bit scared for their characters. Is this the definition of deadly? </p><p></p><p>There was also a handful of goblins that I did not use to multiply the xp for the encounter since 8 monsters would have doubled or tripled the threat. They were mostly there if the PCs freed the NPC adventurers they were rescuing. The NPCs would have fought these while the PCs had the big threat.</p><p></p><p>I think that if I used a budget of 20,000xp for a deadly encounter it may have been a bit much, but degrees of deadly can vary widely. I can throw a clay golem along with the beholder (5,000xp). This would multiply the encounter xp by 1.5 and put it at 24,000xp, which is over the 20,000 mark. A shield guardian is only 2,900 xp and would make the encounter just over 21,000xp. It kind of seems a matter of degrees at this point and may come down to knowing your players and party power level.</p></blockquote><p></p>
[QUOTE="aco175, post: 6986481, member: 27385"] I was looking at the threshold last night for my group of 4 9th level characters. The per character level is: 9th level 550 easy 1,100 Moderate 1,600 difficult 2,400 deadly You show 1,250 2,500 3,750 5,000 I do think that the threshold should be higher, and scale more as character level goes up. I had a beholder go against the party (CR14- 11,400xp). It should have been a deadly encounter. It was certainly dangerous and PC death was very real with one character going down while the cleric was slid into a hole and out of the fight for 2 rounds while he ran back to the fight. The players were a bit scared for their characters. Is this the definition of deadly? There was also a handful of goblins that I did not use to multiply the xp for the encounter since 8 monsters would have doubled or tripled the threat. They were mostly there if the PCs freed the NPC adventurers they were rescuing. The NPCs would have fought these while the PCs had the big threat. I think that if I used a budget of 20,000xp for a deadly encounter it may have been a bit much, but degrees of deadly can vary widely. I can throw a clay golem along with the beholder (5,000xp). This would multiply the encounter xp by 1.5 and put it at 24,000xp, which is over the 20,000 mark. A shield guardian is only 2,900 xp and would make the encounter just over 21,000xp. It kind of seems a matter of degrees at this point and may come down to knowing your players and party power level. [/QUOTE]
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