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General Tabletop Discussion
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Encounter Building: Revised XP Threshold by Character Level Table
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<blockquote data-quote="MostlyDm" data-source="post: 6987919" data-attributes="member: 6788973"><p></p><p><span style="font-family: 'Verdana'">It's anecdotal, but interesting. </span></p><p></p><p><span style="font-family: 'Verdana'">I haven’t really paid much attention to XP budgets so far in my time running 5e. But, considering it now, I think my experiences probably match up. </span></p><p></p><p><span style="font-family: 'Verdana'">I think even my low-level intro adventure in my Example A above exceeded the supposed adventuring budget by a lot. Going by memory, it was something like 5 zombies, lots of crawling claws, a thug and up to 5 more thugs (when the crawling claws attached to crippled prisoners in the experimentation labs, the prisoner was taken over and became a hostile thug)... and then halfway through the battle followed up with 6 skeletons in formation and 5 Acolytes and a Priest (with Wizard spells instead of cleric).</span></p><p></p><p><span style="font-family: 'Verdana'">From SRD XP values that’s something like 1,800 XP total, not counting force multipliers. I think they had just hit level 2 due to XP from their time doing recon. I’m away from book, but I think 1800+force multipliers is a bit above the Deadly threshold for Level 2.</span></p><p></p><p><span style="font-family: 'Verdana'">I think you’re absolutely right that “chance someone could die” is kind of the minimum requirement for a fight to be interesting. I think eliminating that ambiguity is a laudable goal.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6987919, member: 6788973"] [FONT=Verdana][/FONT][FONT=Verdana][/FONT] [FONT=Verdana]It's anecdotal, but interesting. [/FONT] [FONT=Verdana]I haven’t really paid much attention to XP budgets so far in my time running 5e. But, considering it now, I think my experiences probably match up. [/FONT] [FONT=Verdana]I think even my low-level intro adventure in my Example A above exceeded the supposed adventuring budget by a lot. Going by memory, it was something like 5 zombies, lots of crawling claws, a thug and up to 5 more thugs (when the crawling claws attached to crippled prisoners in the experimentation labs, the prisoner was taken over and became a hostile thug)... and then halfway through the battle followed up with 6 skeletons in formation and 5 Acolytes and a Priest (with Wizard spells instead of cleric).[/FONT] [FONT=Verdana]From SRD XP values that’s something like 1,800 XP total, not counting force multipliers. I think they had just hit level 2 due to XP from their time doing recon. I’m away from book, but I think 1800+force multipliers is a bit above the Deadly threshold for Level 2.[/FONT] [FONT=Verdana]I think you’re absolutely right that “chance someone could die” is kind of the minimum requirement for a fight to be interesting. I think eliminating that ambiguity is a laudable goal.[/FONT] [FONT=Verdana] [/FONT] [/QUOTE]
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