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Encounter Building: Revised XP Threshold by Character Level Table
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<blockquote data-quote="l0lzero" data-source="post: 6994682" data-attributes="member: 6855137"><p>That is probably the best way to describe the problem with the table, but can you think of other words that would convey the intent that the encounter is more difficult that doesn't use subjective language? Like maybe "Weak, Standard, Tougher, Toughest"? With the implication being that standard is a description of the difficulty in terms of the expected performance of players and the other categories are derived from the "standard" difficulty level. Is there a way to create difficulty categories that aren't named subjectively?</p><p></p><p>For instance, we both sit down to play Tekken, and we put it on Ultra Hard difficulty, I'm terrible at it, but you're good at the game, so for me, Ultra Hard is a chance for the CPU to show me all the cool moves its character can do, and for you, it's CPU beat down time. I think difficulty itself is subjective, and so I think we'll find it difficult to establish more objective language, and tables that are both fair and accurate.</p></blockquote><p></p>
[QUOTE="l0lzero, post: 6994682, member: 6855137"] That is probably the best way to describe the problem with the table, but can you think of other words that would convey the intent that the encounter is more difficult that doesn't use subjective language? Like maybe "Weak, Standard, Tougher, Toughest"? With the implication being that standard is a description of the difficulty in terms of the expected performance of players and the other categories are derived from the "standard" difficulty level. Is there a way to create difficulty categories that aren't named subjectively? For instance, we both sit down to play Tekken, and we put it on Ultra Hard difficulty, I'm terrible at it, but you're good at the game, so for me, Ultra Hard is a chance for the CPU to show me all the cool moves its character can do, and for you, it's CPU beat down time. I think difficulty itself is subjective, and so I think we'll find it difficult to establish more objective language, and tables that are both fair and accurate. [/QUOTE]
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Encounter Building: Revised XP Threshold by Character Level Table
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