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Encounter Building: Revised XP Threshold by Character Level Table
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<blockquote data-quote="dave2008" data-source="post: 6994756" data-attributes="member: 83242"><p>OK - I'm ready to give this a shot!</p><p></p><p></p><p></p><p>I agree, that is why, as noted in an earlier post, that the revised guidelines would be explicit and say this table is designed for a party of 4 composed of 1 fighter, 1 cleric, 1 rogue, and 1 wizard using the basic rules. And then I would have to develop suggestions / guidelines for different sized parties and parties of a different composition.</p><p></p><p></p><p></p><p></p><p>I've thought about it. 1 table with descriptions on how to modify, or multiple tables with a different set of assumptions. I haven't decided yet, but I was leaning toward one table. I'm starting to rethink that approach.</p><p></p><p> </p><p></p><p>But if we make different tables for a different base assumptions, wouldn't the modifiers still apply?</p><p></p><p></p><p></p><p>I think the revised table does exactly that, but it might be more noticeable at 5th level (fireball).</p><p></p><p></p><p></p><p>I intend to. </p><p></p><p></p><p></p><p>Could work, to me that seems like 6 in one, a half dozen in the other.</p><p></p><p></p><p></p><p>Yes, ideally that is the type of analysis that should be done. I just don't know that I have the time or knowledge to do that.</p><p></p><p></p><p></p><p>Thank you! It will be slow and up and down process. I decided to start this while I was taking a break from my Epic Monster Updates and Epic Character Updates and I am now realizing I don't have the time I would like to work on this. I will keep working on it - it will just take longer than I had originally hoped.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6994756, member: 83242"] OK - I'm ready to give this a shot! I agree, that is why, as noted in an earlier post, that the revised guidelines would be explicit and say this table is designed for a party of 4 composed of 1 fighter, 1 cleric, 1 rogue, and 1 wizard using the basic rules. And then I would have to develop suggestions / guidelines for different sized parties and parties of a different composition. I've thought about it. 1 table with descriptions on how to modify, or multiple tables with a different set of assumptions. I haven't decided yet, but I was leaning toward one table. I'm starting to rethink that approach. But if we make different tables for a different base assumptions, wouldn't the modifiers still apply? I think the revised table does exactly that, but it might be more noticeable at 5th level (fireball). I intend to. Could work, to me that seems like 6 in one, a half dozen in the other. Yes, ideally that is the type of analysis that should be done. I just don't know that I have the time or knowledge to do that. Thank you! It will be slow and up and down process. I decided to start this while I was taking a break from my Epic Monster Updates and Epic Character Updates and I am now realizing I don't have the time I would like to work on this. I will keep working on it - it will just take longer than I had originally hoped. [/QUOTE]
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