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Encounter Building with a 7 player party
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<blockquote data-quote="Tormyr" data-source="post: 6391120" data-attributes="member: 6776887"><p>We have been very fortunate to have a group that sticks together. Encounters fell apart at our store at the end of Murder in Baldur's Gate and partway into Legacy of the Crystal Shard. I offered to take over as DM (Our current DM was unhappy with the new Encounters format, and we spent 4 sessions and had not made it to Icewind Dale yet) and started at the beginning of January. We got to Icewind Dale and did as much as we could.</p><p></p><p>At this point, the other two tables were going through lots of upheaval. They had started running Age of Worms under the play test rules, but the attendance was fickle. Sometimes DMs did not show up, sometimes players did not show up. Meanwhile, I could see that everyone was unhappy continually starting over with new characters in new Encounters seasons. So we decided to play Age of Worms as well, but we agreed to start later so that we would only have to run the first couple chapters under the play test rules. We ran Mines of Madness for a couple of months as filler. In the meantime, I prepped for the first chapter of Age of Worms. This would be my first adventure path, and I wanted to be prepared. I made terrain like DMScotty, including LED lights for the lanterns in the first dungeon, and spent a long time converting creatures to D&D next. By the time we started, the players loved the visual appeal and the interesting creatures, but more importantly, the had played weekly together for several months and liked the thought of setting out on a new campaign.</p><p></p><p>Okay. So now that I got all that info out of my head, I think I can actually answer your question. Public play gave the opportunities to meet new people, and playing on a weekly basis with people who honored the social contract allowed the group to gel. We have a lot of fun too. People rarely if ever miss a session. I have missed 2 Wednesdays since the start of the year. After every chapter, we take a break for 1 session and get together to play a board game like Formula De or X-Wing Miniatures.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6391120, member: 6776887"] We have been very fortunate to have a group that sticks together. Encounters fell apart at our store at the end of Murder in Baldur's Gate and partway into Legacy of the Crystal Shard. I offered to take over as DM (Our current DM was unhappy with the new Encounters format, and we spent 4 sessions and had not made it to Icewind Dale yet) and started at the beginning of January. We got to Icewind Dale and did as much as we could. At this point, the other two tables were going through lots of upheaval. They had started running Age of Worms under the play test rules, but the attendance was fickle. Sometimes DMs did not show up, sometimes players did not show up. Meanwhile, I could see that everyone was unhappy continually starting over with new characters in new Encounters seasons. So we decided to play Age of Worms as well, but we agreed to start later so that we would only have to run the first couple chapters under the play test rules. We ran Mines of Madness for a couple of months as filler. In the meantime, I prepped for the first chapter of Age of Worms. This would be my first adventure path, and I wanted to be prepared. I made terrain like DMScotty, including LED lights for the lanterns in the first dungeon, and spent a long time converting creatures to D&D next. By the time we started, the players loved the visual appeal and the interesting creatures, but more importantly, the had played weekly together for several months and liked the thought of setting out on a new campaign. Okay. So now that I got all that info out of my head, I think I can actually answer your question. Public play gave the opportunities to meet new people, and playing on a weekly basis with people who honored the social contract allowed the group to gel. We have a lot of fun too. People rarely if ever miss a session. I have missed 2 Wednesdays since the start of the year. After every chapter, we take a break for 1 session and get together to play a board game like Formula De or X-Wing Miniatures. [/QUOTE]
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