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<blockquote data-quote="Dausuul" data-source="post: 6681791" data-attributes="member: 58197"><p>In general, it's expected that 5E parties will occasionally "wreck" encounters in this way. The expectation is that there will be 6-8 encounters per day, with two short rests; thus, the party will typically have the resources to "win button" a couple of them but not <em>all</em> of them.</p><p></p><p>This is fine for rank and file encounters, but it obviously poses a problem where boss fights are concerned. With a boss fight, you want the encounter to be epic and memorable. I would say that when you're planning a boss fight, you need to make sure that a) the boss has enough hit points to withstand a couple rounds of being pounded on by the whole party, and b) the boss has a broad-based answer to save-or-lose effects. This was the idea behind legendary creatures.</p><p></p><p>If you have an encounter you need to keep from being busted, you can either make the boss legendary, or find some similar solution. Another idea would be to have a boss that sends out a proxy to absorb the party's resources before emerging to join the fight. (You can only do that so often before the players get wise, however.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6681791, member: 58197"] In general, it's expected that 5E parties will occasionally "wreck" encounters in this way. The expectation is that there will be 6-8 encounters per day, with two short rests; thus, the party will typically have the resources to "win button" a couple of them but not [I]all[/I] of them. This is fine for rank and file encounters, but it obviously poses a problem where boss fights are concerned. With a boss fight, you want the encounter to be epic and memorable. I would say that when you're planning a boss fight, you need to make sure that a) the boss has enough hit points to withstand a couple rounds of being pounded on by the whole party, and b) the boss has a broad-based answer to save-or-lose effects. This was the idea behind legendary creatures. If you have an encounter you need to keep from being busted, you can either make the boss legendary, or find some similar solution. Another idea would be to have a boss that sends out a proxy to absorb the party's resources before emerging to join the fight. (You can only do that so often before the players get wise, however.) [/QUOTE]
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