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<blockquote data-quote="ExploderWizard" data-source="post: 6682214" data-attributes="member: 66434"><p>Since these examples all require the expenditure of party resources, I don't see a problem. Spells should have a chance to be very effective and turn a hard encounter into an easier one. That is one thing magic is good for right?</p><p></p><p>Also remember that such resources are common and enemies may have them as well. Evil priests with hold person spells can be big trouble for a party as can a skilled evoker opponent.</p><p></p><p>Also remember that players may have no idea how tough the rest of their day may get, and if they are unloading so many resources on a typical encounter, they could be hard pressed to even escape a tougher one later if they have largely spent their spell slots making other encounters easy.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6682214, member: 66434"] Since these examples all require the expenditure of party resources, I don't see a problem. Spells should have a chance to be very effective and turn a hard encounter into an easier one. That is one thing magic is good for right? Also remember that such resources are common and enemies may have them as well. Evil priests with hold person spells can be big trouble for a party as can a skilled evoker opponent. Also remember that players may have no idea how tough the rest of their day may get, and if they are unloading so many resources on a typical encounter, they could be hard pressed to even escape a tougher one later if they have largely spent their spell slots making other encounters easy. [/QUOTE]
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