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Encounter/CR Rules An Artform
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<blockquote data-quote="cmad1977" data-source="post: 7845661" data-attributes="member: 6791950"><p>My experience with the CR rules have been really positive. They are NOT hard and fast rules. They do seem to largely deliver what they promise. </p><p></p><p>One example:</p><p>I designed the final session of ToD using the CR rules. </p><p>The final fight, by CR, was a medium encounter. With that in mind, after the heroes had chosen their approach to the still rising Temple of Tiamat, I chose to have the following spread of encounter difficulty. </p><p>Medium</p><p>Hard(with help)</p><p>Deadly</p><p>Medium(the final scene in the temple with the cultists summoning Tiamat). </p><p></p><p>It turned into a white knuckle race to stop the ritual (2 rounds left). </p><p></p><p>In context the CR rules work great. Especially when there are more than just combats that challenge the players or when the fights involve objectives that aren’t simply “smack the bad guys”</p><p></p><p>IME of course.</p><p></p><p>PS: I also don’t get butthurt when one of my ‘deadly’ encounters gets negated by clever play.</p><p></p><p>Example:</p><p>Had a great swamp scene with these scary beasts (forgot their name) being led by bullywugs. I was looking forward to a great scene of panic as the Things started turning people to stone. The Tenpest cleric caused a massive wave that washes the beasts away and left a bunch of wimpy bullywugs to be slaughtered. Awesome.</p><p></p><p>But: The tempest cleric had used one of his few high level slots and other powers were used in the fight so... I feel the CR rules still kinda delivered.</p></blockquote><p></p>
[QUOTE="cmad1977, post: 7845661, member: 6791950"] My experience with the CR rules have been really positive. They are NOT hard and fast rules. They do seem to largely deliver what they promise. One example: I designed the final session of ToD using the CR rules. The final fight, by CR, was a medium encounter. With that in mind, after the heroes had chosen their approach to the still rising Temple of Tiamat, I chose to have the following spread of encounter difficulty. Medium Hard(with help) Deadly Medium(the final scene in the temple with the cultists summoning Tiamat). It turned into a white knuckle race to stop the ritual (2 rounds left). In context the CR rules work great. Especially when there are more than just combats that challenge the players or when the fights involve objectives that aren’t simply “smack the bad guys” IME of course. PS: I also don’t get butthurt when one of my ‘deadly’ encounters gets negated by clever play. Example: Had a great swamp scene with these scary beasts (forgot their name) being led by bullywugs. I was looking forward to a great scene of panic as the Things started turning people to stone. The Tenpest cleric caused a massive wave that washes the beasts away and left a bunch of wimpy bullywugs to be slaughtered. Awesome. But: The tempest cleric had used one of his few high level slots and other powers were used in the fight so... I feel the CR rules still kinda delivered. [/QUOTE]
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