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<blockquote data-quote="Quickleaf" data-source="post: 7846401" data-attributes="member: 20323"><p>[USER=6716779]@Zardnaar[/USER] The titanoboa played great – definitely on the more dangerous end of the CR 12 spectrum, so good for experienced players. I've been contemplating using a Possessed Pillar vs. Clay Golem in an encounter. The possessed pillar is great for foreshadowing magnet-based traps or hazards in a dungeon, so for my purposes with Tomb of Annihilation (where there's one or two significant magnet-based traps), it's a great fit. Overall, I've found <em>Tome of Beasts </em>to be a great resource, though as [USER=4937]@Celebrim[/USER] points out in his excellent analysis, like the <em>Monster Manual</em> you do need to approach CR ratings with a grain of salt as there's substantial difference between monsters of the same CR.</p><p></p><p>[USER=6801558]@robus[/USER] What is playing at 19th level like for your group in 5e? You said you throw out all the encounter/adventuring day guidelines and just follow your gut / whatever makes sense in the narrative? I've never played or DMed that high-level. My groups always seem to cap out before 13th level. So extreme high-level play is a mystery to me!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7846401, member: 20323"] [USER=6716779]@Zardnaar[/USER] The titanoboa played great – definitely on the more dangerous end of the CR 12 spectrum, so good for experienced players. I've been contemplating using a Possessed Pillar vs. Clay Golem in an encounter. The possessed pillar is great for foreshadowing magnet-based traps or hazards in a dungeon, so for my purposes with Tomb of Annihilation (where there's one or two significant magnet-based traps), it's a great fit. Overall, I've found [I]Tome of Beasts [/I]to be a great resource, though as [USER=4937]@Celebrim[/USER] points out in his excellent analysis, like the [I]Monster Manual[/I] you do need to approach CR ratings with a grain of salt as there's substantial difference between monsters of the same CR. [USER=6801558]@robus[/USER] What is playing at 19th level like for your group in 5e? You said you throw out all the encounter/adventuring day guidelines and just follow your gut / whatever makes sense in the narrative? I've never played or DMed that high-level. My groups always seem to cap out before 13th level. So extreme high-level play is a mystery to me! [/QUOTE]
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