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<blockquote data-quote="robus" data-source="post: 7846507" data-attributes="member: 6801558"><p>It’s been interesting. Fortunately my group likes the exploration side of the game a lot, so just throwing a new location at them makes everything feel fresh. They find political intrigue very boring so all the talk about high level players needing to build kingdoms etc doesn’t fly.</p><p></p><p>I did have to blow up my high-level remix of OotA as there just wasn’t enough variety for their exploration needs to be met. Probably my inexperience as a DM was a factor there, but it just all seemed quite samey.</p><p></p><p>The game has gotten a bit gonzo as I now throw whatever I like at them but that’s made it fun for me and they have no idea what’s around the next corner.</p><p></p><p>Of course I had a lovely bit of mystery/exploration set up for them in the last session, but they managed to get a very useful clue right from the get go that kind of led them through things but they enjoyed it all the same and felt pretty clever in the process <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Next they’re going to go on a epic level 20 quest to a totally new plane (ancient greek aesthetic) where they will be searching for the lost Temple of Platanos and the Sphere of Tranquility that lies within. Various mythical beast encounters and strange peoples will of course lie along the path to make it interesting.</p><p></p><p>I would like to get them to use the alternate resting rules for the journey, but as they have various portable shelters it seems hard. I would like to say that they gain the benefit of a long rest whenever they visit a temple, but not sure how to pull it off. I may just ask them if they’ll go along with it... they’ll probably say yes as it will encourage exploration <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So, I’m sure it really depends on the group and what is fun for them but now that I’ve taken off the training wheels (i.e. running 100% custom content and throwing caution to the wind) I’m having fun and the group is too.</p><p></p><p>I just realized that we’re about to come up on our 4 year anniversary of the start of this campaign! Seems like a good time to be bringing it to a close.</p></blockquote><p></p>
[QUOTE="robus, post: 7846507, member: 6801558"] It’s been interesting. Fortunately my group likes the exploration side of the game a lot, so just throwing a new location at them makes everything feel fresh. They find political intrigue very boring so all the talk about high level players needing to build kingdoms etc doesn’t fly. I did have to blow up my high-level remix of OotA as there just wasn’t enough variety for their exploration needs to be met. Probably my inexperience as a DM was a factor there, but it just all seemed quite samey. The game has gotten a bit gonzo as I now throw whatever I like at them but that’s made it fun for me and they have no idea what’s around the next corner. Of course I had a lovely bit of mystery/exploration set up for them in the last session, but they managed to get a very useful clue right from the get go that kind of led them through things but they enjoyed it all the same and felt pretty clever in the process :) Next they’re going to go on a epic level 20 quest to a totally new plane (ancient greek aesthetic) where they will be searching for the lost Temple of Platanos and the Sphere of Tranquility that lies within. Various mythical beast encounters and strange peoples will of course lie along the path to make it interesting. I would like to get them to use the alternate resting rules for the journey, but as they have various portable shelters it seems hard. I would like to say that they gain the benefit of a long rest whenever they visit a temple, but not sure how to pull it off. I may just ask them if they’ll go along with it... they’ll probably say yes as it will encourage exploration :) So, I’m sure it really depends on the group and what is fun for them but now that I’ve taken off the training wheels (i.e. running 100% custom content and throwing caution to the wind) I’m having fun and the group is too. I just realized that we’re about to come up on our 4 year anniversary of the start of this campaign! Seems like a good time to be bringing it to a close. [/QUOTE]
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