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<blockquote data-quote="Thrazar" data-source="post: 4413783" data-attributes="member: 74567"><p>Sorry for the delay, spent yesterday getting sunburned at a local amusement park. I actualy posted a long reply at 6 this am but EN World ate it.</p><p></p><p>And I forgot to say it but welcome Rondo! </p><p></p><p>I like the new Tic Tac-now travel size!</p><p></p><p>Ok so when Pulsar is posted, I guess we'll get going. I have changed the adventure - Im setting near the land of the Ape Sultans and repurposing a Dungeon Crawl Classic module for gonzo fun. This adventure should include an Ape village, Funfair Nomads, an evil Cult(what else kind is there?) Killer Klowns, and a giant space creature.</p><p></p><p>The only material I will steal from Asteroid 1618 are the monsters and the scare rules for your weapons. I can post the scare rules for your convenience a bit later.</p><p></p><p>Regarding rolling, Im thinking of using this google app <a href="http://rollr.appspot.com/" target="_blank">http://rollr.appspot.com/</a> You need to sign into google to keep a log but it seems faster and a bit easier to use. Its not that Im a stickler for these kinds of things but I thing rolling bones is part of the fun, whether its for skills or combat. And it keeps me from having to roll alot of die for you.Id like your opinions.</p><p></p><p>Regarding combat Im leaning toward the following. I will roll for initiative. Each player will roll attack, damage, armor save and regular save all at the same time. This will save time and keep fights from bogging down. Here for instance is my die log <a href="http://rollr.appspot.com/my/rolls/" target="_blank">http://rollr.appspot.com/my/rolls/</a></p><p></p><p>Anyways, opinions are appreciated. I look forward to beginning.</p></blockquote><p></p>
[QUOTE="Thrazar, post: 4413783, member: 74567"] Sorry for the delay, spent yesterday getting sunburned at a local amusement park. I actualy posted a long reply at 6 this am but EN World ate it. And I forgot to say it but welcome Rondo! I like the new Tic Tac-now travel size! Ok so when Pulsar is posted, I guess we'll get going. I have changed the adventure - Im setting near the land of the Ape Sultans and repurposing a Dungeon Crawl Classic module for gonzo fun. This adventure should include an Ape village, Funfair Nomads, an evil Cult(what else kind is there?) Killer Klowns, and a giant space creature. The only material I will steal from Asteroid 1618 are the monsters and the scare rules for your weapons. I can post the scare rules for your convenience a bit later. Regarding rolling, Im thinking of using this google app [URL]http://rollr.appspot.com/[/URL] You need to sign into google to keep a log but it seems faster and a bit easier to use. Its not that Im a stickler for these kinds of things but I thing rolling bones is part of the fun, whether its for skills or combat. And it keeps me from having to roll alot of die for you.Id like your opinions. Regarding combat Im leaning toward the following. I will roll for initiative. Each player will roll attack, damage, armor save and regular save all at the same time. This will save time and keep fights from bogging down. Here for instance is my die log [URL]http://rollr.appspot.com/my/rolls/[/URL] Anyways, opinions are appreciated. I look forward to beginning. [/QUOTE]
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