Encounter & Daily Power refreshing after milestones...

Aria Silverhands

First Post
Given the nature of combat in dungeons and the proximity of encounters, I'm going to house rule that all encounter powers, except Second Wind, always refresh at the start of a new encounter, even if five minutes has not gone by yet. Second Wind requires the PC to take a short rest though. This will make the game feel a little more cinematic. In addition, I'm considering letting daily powers refresh after three milestones.

This will allow the players to push on further without resting as often, removing a little part of the mmo feel of run, fight, rest. Run, fight, rest. Run, fight, rest.
 

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It doesn't seem like it would be too powerful. I have to wonder though, what kind of super-party can handle six encounters without taking an extended rest? Don't they take any damage?
 

Luck will play a role as well as tactics, gear, and the level of difficulty of the foes they're facing. I prefer to do a crawl as one long combat basically, rather than fight fight, rest, fight, rest, retreat, rest, fight, fight, rest, BIG FIGHT. Done.
 

One long stretch always appealed more to me than running in and out of a cave over and over, stretching suspension of disbelief to the breaking point when the monsters don't come charging out after us to kill us in our sleep.

Perhaps you should make smaller dungeons with fewer encounters, if this idea of yours doesn't work out.
 

Recharge maybe?

Perhaps the DM could allow a roll for recharge for Dailies on each 5-minute rest. Perhaps on a :6: a daily recharges. If there is no real rest between encounters, but a break, maybe the same type roll for encounter powers could be made.

Depends on your campaign. It isn't RAW, but your decision as DM, should you choose.

I MAY consider trying it... My first adventure is a little tough or could be given player choices. This may help let them get through it in one go. Which I like a lot.
 
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The way I am interpretting the rules is that a "rest" is just a break between encounters, and doesn't require any actual downtime. The PCs always enter a new encounter having taken a Short Rest, replenishing their encounter powers. The only exception is if there is a dramatic reason otherwise, such as a 2nd group of badguys attacking immediately after the first.

Of course, I tend to run more "event based" adventures rather than "dungeon based" adventures, where there is considerable distance between encounters. This makes "resting" less of a stretch, story wise. It is assumed the PCs stop to catch their breath briefly after a fight, before moving on to the next stage of their mission or whatever.
 

Encounter powers not refeshing until after a short rest is a DM tool. This allows you, the DM, to control how tired or not the PC's are.

After all you control the pace not the players. If the players feel cocky and want to run into the next room and trigger a new combat without resting, good for them, but no refresh.

Failing to stop a monster from running off and warning another room, and that room attacking the PC's, not being able to refresh encounter powers is your way of applying a concequence to the PC's.

That being said its up to you! If you don't want to use that tool, and work it in a different way you are more than welcome to ;)

Refreshing daylies after 3 milestones. Boy thats rough - 6 encounters? Unless they were all increadablily easy the PC's will be out of healing resources long before that point! I think its a cool rule, but would not be useful in the long run because the players would not likely get to that point.

However, if you want players to go for that kind of day, consider recharging Healing Surges. Healing is the greatest limitation on what PC's can do in a day I've found. Loosing the daily kinda sucks, but every encounter there are all the encounter powers the PC's have.

I would recommend recharging 1 Healing Surge at every Milestone. Though you could give one back after each short rest (if you REALLY want long epic days of encounters). If you do go after every encounter, then recharging daylies after 3 milestones could work a bit better.
 

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