Aria Silverhands
First Post
Given the nature of combat in dungeons and the proximity of encounters, I'm going to house rule that all encounter powers, except Second Wind, always refresh at the start of a new encounter, even if five minutes has not gone by yet. Second Wind requires the PC to take a short rest though. This will make the game feel a little more cinematic. In addition, I'm considering letting daily powers refresh after three milestones.
This will allow the players to push on further without resting as often, removing a little part of the mmo feel of run, fight, rest. Run, fight, rest. Run, fight, rest.
This will allow the players to push on further without resting as often, removing a little part of the mmo feel of run, fight, rest. Run, fight, rest. Run, fight, rest.