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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter & Daily Power refreshing after milestones...
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<blockquote data-quote="Foxman" data-source="post: 4335417" data-attributes="member: 62088"><p>Encounter powers not refeshing until after a short rest is a DM tool. This allows you, the DM, to control how tired or not the PC's are. </p><p></p><p>After all you control the pace not the players. If the players feel cocky and want to run into the next room and trigger a new combat without resting, good for them, but no refresh.</p><p></p><p>Failing to stop a monster from running off and warning another room, and that room attacking the PC's, not being able to refresh encounter powers is your way of applying a concequence to the PC's.</p><p></p><p>That being said its up to you! If you don't want to use that tool, and work it in a different way you are more than welcome to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Refreshing daylies after 3 milestones. Boy thats rough - 6 encounters? Unless they were all increadablily easy the PC's will be out of healing resources long before that point! I think its a cool rule, but would not be useful in the long run because the players would not likely get to that point.</p><p></p><p>However, if you want players to go for that kind of day, consider recharging Healing Surges. Healing is the greatest limitation on what PC's can do in a day I've found. Loosing the daily kinda sucks, but every encounter there are all the encounter powers the PC's have.</p><p></p><p>I would recommend recharging 1 Healing Surge at every Milestone. Though you could give one back after each short rest (if you REALLY want long epic days of encounters). If you do go after every encounter, then recharging daylies after 3 milestones could work a bit better.</p></blockquote><p></p>
[QUOTE="Foxman, post: 4335417, member: 62088"] Encounter powers not refeshing until after a short rest is a DM tool. This allows you, the DM, to control how tired or not the PC's are. After all you control the pace not the players. If the players feel cocky and want to run into the next room and trigger a new combat without resting, good for them, but no refresh. Failing to stop a monster from running off and warning another room, and that room attacking the PC's, not being able to refresh encounter powers is your way of applying a concequence to the PC's. That being said its up to you! If you don't want to use that tool, and work it in a different way you are more than welcome to ;) Refreshing daylies after 3 milestones. Boy thats rough - 6 encounters? Unless they were all increadablily easy the PC's will be out of healing resources long before that point! I think its a cool rule, but would not be useful in the long run because the players would not likely get to that point. However, if you want players to go for that kind of day, consider recharging Healing Surges. Healing is the greatest limitation on what PC's can do in a day I've found. Loosing the daily kinda sucks, but every encounter there are all the encounter powers the PC's have. I would recommend recharging 1 Healing Surge at every Milestone. Though you could give one back after each short rest (if you REALLY want long epic days of encounters). If you do go after every encounter, then recharging daylies after 3 milestones could work a bit better. [/QUOTE]
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Encounter & Daily Power refreshing after milestones...
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