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<blockquote data-quote="Quickleaf" data-source="post: 6372017" data-attributes="member: 20323"><p>Hah! It's a good mindset to have, and to be able to step away from <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yes, much clearer now.</p><p></p><p></p><p>Well, interaction in D&D usually means sentient creatures. My suggestion would be to apply different probabilities to encoutnering Combat vs. Exploration vs. Interaction depending on the environment the party is in. For example, while in a frontier wilderness: 30% Combat, 60% Exploration, 10% Interaction.</p><p></p><p><strong>Interaction Ideas</strong></p><p>A field with dozens of dead and dying soldiers, victims of a skirmish with (roll on monster sub-table).</p><p>A pair of lost puny goblins fighting over loot are surprised by the party.</p><p>A wild-eyed hermit appears to live alone but insists on protecting his "daughter" from the outside world, particularly lascivious male adventurers.</p><p>A messenger dove in a tree has a small scroll tied to its leg that reads: <em>"Eidelford has fallen. The goblin king rules, to whomever receives this, please send aid! -H.A."</em> An empty scroll is also included for a reply message.</p><p>A grubby knight marches his manacled quarry - a bloodied elven male - back to civilization, and wishes to trade some rare elven gems for a horse and wine.</p><p>A river troll guards a bridge; the troll is stupid, not particularly evil, and a drunkard because of a blowout fight that caused his evil twin brother to leave.</p><p></p><p><strong>Exploration Ideas</strong></p><p>A lilting song echoes from a small waterfall with ancient elven menhirs on either side.</p><p>A massive rotted tree with shelf mushrooms growing from it bridges a dark spider web-covered chasm that extends for a quarter mile in either direction.</p><p>An eroding hillside leads down to an ominous bone pit, though halfway down a treasure chest is sunken in the sandy earth.</p><p>An abandoned wood elven tree village partially burned and riddled with black-fletched arrows.</p><p>A shrine to the dwarven Forge Fathers with decaying offerings of bread, ale, flint & steel, and flower garlands.</p><p>An unkindness of ravens harries the party, offering no real threat but supremely annoying; a nature-oriented PC realizes the birds are in "defend the nest" mode.</p><p></p><p><strong>Combat Ideas</strong></p><p>A flock of harpies attempt to steal the party's shiny supplies and small familiars/animal companions, retreating to their aerie in nearby crags strewn with elven baubles and raven eggs.</p><p>An evil troll lurking in a murky cave in which dwarven pilgrims hang in cages suspended by iron chains from the ceiling.</p><p>The corpse of slightly pregnant human woman with elven jewels and hair braided in elven fashion hangs from a noose attached to a lightning blasted oak, her belly stabbed; at night her ghost (a banshee) haunts the area until turned or consoled, reporting that her brother killed her and her unborn child for loving an elf and took her lover captive to be be tortured and executed.</p><p>A group of goblin scouts armed with black-fletched arrows bearing tribute for "The King of Eidelford" argue about whether to tell their king about where they got the tribute from.</p><p>A nereid sorceress viciously attacks anyone nearing her pool, fighting to subdue and then casting a geas on captives to make them steal her shawl back from the wild-eyed hermit in the woods who makes the nereid act as his deceased daughter.</p><p>A lone elven ranger fights off a swarm of giant spiders, and she is hopelessly outmatched.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6372017, member: 20323"] Hah! It's a good mindset to have, and to be able to step away from :) Yes, much clearer now. Well, interaction in D&D usually means sentient creatures. My suggestion would be to apply different probabilities to encoutnering Combat vs. Exploration vs. Interaction depending on the environment the party is in. For example, while in a frontier wilderness: 30% Combat, 60% Exploration, 10% Interaction. [b]Interaction Ideas[/b] A field with dozens of dead and dying soldiers, victims of a skirmish with (roll on monster sub-table). A pair of lost puny goblins fighting over loot are surprised by the party. A wild-eyed hermit appears to live alone but insists on protecting his "daughter" from the outside world, particularly lascivious male adventurers. A messenger dove in a tree has a small scroll tied to its leg that reads: [i]"Eidelford has fallen. The goblin king rules, to whomever receives this, please send aid! -H.A."[/i] An empty scroll is also included for a reply message. A grubby knight marches his manacled quarry - a bloodied elven male - back to civilization, and wishes to trade some rare elven gems for a horse and wine. A river troll guards a bridge; the troll is stupid, not particularly evil, and a drunkard because of a blowout fight that caused his evil twin brother to leave. [b]Exploration Ideas[/b] A lilting song echoes from a small waterfall with ancient elven menhirs on either side. A massive rotted tree with shelf mushrooms growing from it bridges a dark spider web-covered chasm that extends for a quarter mile in either direction. An eroding hillside leads down to an ominous bone pit, though halfway down a treasure chest is sunken in the sandy earth. An abandoned wood elven tree village partially burned and riddled with black-fletched arrows. A shrine to the dwarven Forge Fathers with decaying offerings of bread, ale, flint & steel, and flower garlands. An unkindness of ravens harries the party, offering no real threat but supremely annoying; a nature-oriented PC realizes the birds are in "defend the nest" mode. [b]Combat Ideas[/b] A flock of harpies attempt to steal the party's shiny supplies and small familiars/animal companions, retreating to their aerie in nearby crags strewn with elven baubles and raven eggs. An evil troll lurking in a murky cave in which dwarven pilgrims hang in cages suspended by iron chains from the ceiling. The corpse of slightly pregnant human woman with elven jewels and hair braided in elven fashion hangs from a noose attached to a lightning blasted oak, her belly stabbed; at night her ghost (a banshee) haunts the area until turned or consoled, reporting that her brother killed her and her unborn child for loving an elf and took her lover captive to be be tortured and executed. A group of goblin scouts armed with black-fletched arrows bearing tribute for "The King of Eidelford" argue about whether to tell their king about where they got the tribute from. A nereid sorceress viciously attacks anyone nearing her pool, fighting to subdue and then casting a geas on captives to make them steal her shawl back from the wild-eyed hermit in the woods who makes the nereid act as his deceased daughter. A lone elven ranger fights off a swarm of giant spiders, and she is hopelessly outmatched. [/QUOTE]
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