Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounter Design For Party Lvl 7. BG3+
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TorgoTheWhite" data-source="post: 9650136" data-attributes="member: 7051716"><p>Sounds like use of cover may be good for the NPCs... Evil fog? Maybe a profane idol could provide a strong aura for the NPCs (but if players recognize it (using an investigate action? they could destroy it?) - I'm thinking like a Paladinesque boost to saves for the baddies, potent enough to make destroying it a worthwhile... see if they keep trying to go "guns blazing" at the mooks even if you would give an appropriate hint to the players that something has these mooks all amped up.</p><p></p><p>Someone also identified the party may be weak to str saves. My party got completely railroaded by quicksand recently (one even misty stepped into more quicksand hidden on the VTT)</p><p></p><p>A simple water flush trap (athletics) sent all the parties spellcasters hurtling into a giant crab pit once while my dumbo barbarian passed with flying colors and fought a phantom (int save fail)</p><p></p><p>I sounds like they need some trappy terrain shakeups to test their noodly wimp arms. Maybe even sudden ice patches where the monk could play the hero or isolatehimself with (athletics). I know action loss to terrain can be a big deal.</p></blockquote><p></p>
[QUOTE="TorgoTheWhite, post: 9650136, member: 7051716"] Sounds like use of cover may be good for the NPCs... Evil fog? Maybe a profane idol could provide a strong aura for the NPCs (but if players recognize it (using an investigate action? they could destroy it?) - I'm thinking like a Paladinesque boost to saves for the baddies, potent enough to make destroying it a worthwhile... see if they keep trying to go "guns blazing" at the mooks even if you would give an appropriate hint to the players that something has these mooks all amped up. Someone also identified the party may be weak to str saves. My party got completely railroaded by quicksand recently (one even misty stepped into more quicksand hidden on the VTT) A simple water flush trap (athletics) sent all the parties spellcasters hurtling into a giant crab pit once while my dumbo barbarian passed with flying colors and fought a phantom (int save fail) I sounds like they need some trappy terrain shakeups to test their noodly wimp arms. Maybe even sudden ice patches where the monk could play the hero or isolatehimself with (athletics). I know action loss to terrain can be a big deal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounter Design For Party Lvl 7. BG3+
Top