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Encounter Design in PF2 works.
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<blockquote data-quote="miggyG777" data-source="post: 8523239" data-attributes="member: 6987582"><p>Not only have they been codified more thoroughly, the designers even give you a tool to change the nature of the whole progression, so you can emulate different styles of play with it. It's a fabulous toolbox honestly. The caveat is, that there is a learning curve attached to it. Since it's a codified system you gotta put the time in, to learn the basic underpinnings. Once you've done that it is actually quite amazing how modular and easily hackable PF2e becomes. It does most of the heavy lifting for you if you understand which dials to tweak.</p><p>I can see that it seems unwieldy at first and barely approachable, as any powerful tool does initially, but given some effort and time there comes mastery and with mastery the possibilities of the tool come to live.</p><p>Granted not everyone wants to put time into learning a tool, some just want something simple that does the job so they can focus their time on different aspects of the game. </p><p>Eventually, given a certain ambition, a simple tool might not suffice anymore. Then the amount of time you'd have to spend to create your desired result with an improper tool outweighs the requirements of learning to handle a more powerful tool.</p><p>That's where I am at, and that's why I endorse PF2e.</p></blockquote><p></p>
[QUOTE="miggyG777, post: 8523239, member: 6987582"] Not only have they been codified more thoroughly, the designers even give you a tool to change the nature of the whole progression, so you can emulate different styles of play with it. It's a fabulous toolbox honestly. The caveat is, that there is a learning curve attached to it. Since it's a codified system you gotta put the time in, to learn the basic underpinnings. Once you've done that it is actually quite amazing how modular and easily hackable PF2e becomes. It does most of the heavy lifting for you if you understand which dials to tweak. I can see that it seems unwieldy at first and barely approachable, as any powerful tool does initially, but given some effort and time there comes mastery and with mastery the possibilities of the tool come to live. Granted not everyone wants to put time into learning a tool, some just want something simple that does the job so they can focus their time on different aspects of the game. Eventually, given a certain ambition, a simple tool might not suffice anymore. Then the amount of time you'd have to spend to create your desired result with an improper tool outweighs the requirements of learning to handle a more powerful tool. That's where I am at, and that's why I endorse PF2e. [/QUOTE]
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