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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Design in PF2 works.
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8523658" data-attributes="member: 6801252"><p>[ATTACH=full]150637[/ATTACH]</p><p>Here's a table that has every troll from every Pathfinder 2e book, 4 levels above the party is a "wtf deadly, you better be optimized and clever solo boss" 4 levels below the party is "jobber mooks who showed up to make you feel good when you drop a fireball on them" at level means a few of them are appropriate. </p><p></p><p>I think you could do it as you say, with a little system mastery, essentially by eyeballing the level of the statblock and the level of the players, without actually calculating it so long as you internalized the 'suggested role' and 'creature level' of this table, like just the gist of how it gradiates:</p><p></p><p>[ATTACH=full]150638[/ATTACH]</p><p> I think it would work better in a group of five or six than a group of 4, because then you'd "normally" be able to throw more monsters at them, which if you're staying within a +/ of 4, should make things more tolerable if you just slap an extra troll in there. I can also vouch that being a permissive GM who facilitates running away, and players to concoct weird plans to influence or destroy encounters beyond the usual scope of their character abilities that will also give you wiggle.</p><p></p><p>Sorry if thats a bit much, I wanted to give you enough info to pull the answer you actually need out of it.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8523658, member: 6801252"] [ATTACH type="full"]150637[/ATTACH] Here's a table that has every troll from every Pathfinder 2e book, 4 levels above the party is a "wtf deadly, you better be optimized and clever solo boss" 4 levels below the party is "jobber mooks who showed up to make you feel good when you drop a fireball on them" at level means a few of them are appropriate. I think you could do it as you say, with a little system mastery, essentially by eyeballing the level of the statblock and the level of the players, without actually calculating it so long as you internalized the 'suggested role' and 'creature level' of this table, like just the gist of how it gradiates: [ATTACH type="full"]150638[/ATTACH] I think it would work better in a group of five or six than a group of 4, because then you'd "normally" be able to throw more monsters at them, which if you're staying within a +/ of 4, should make things more tolerable if you just slap an extra troll in there. I can also vouch that being a permissive GM who facilitates running away, and players to concoct weird plans to influence or destroy encounters beyond the usual scope of their character abilities that will also give you wiggle. Sorry if thats a bit much, I wanted to give you enough info to pull the answer you actually need out of it. [/QUOTE]
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Encounter Design in PF2 works.
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