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Encounter Design in PF2 works.
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<blockquote data-quote="kenada" data-source="post: 8525479" data-attributes="member: 70468"><p>My preference is “what makes sense”. I’m not a fan of “modern” published adventures because of how much focus they put on combat encounters as how they plot gets advanced. I do think it’s telling that those with the most positive experiences with PF2 seem to be doing their own thing while those running modules have struggled with it to various extents.</p><p></p><p></p><p>I don’t think having PCs rest up after encounters is problematic in itself, but PF2 makes it a bit tedious. If I every ran PF2 again (which is very unlikely), I’d want to look at making Treat Wounds give a fixed amount of healing per proficiency level (e.g., trained = 2d8, expert = 4d8, etc) and use Stamina or System Strain (from SWN/WWN) as a way of providing attrition.</p><p></p><p></p><p>This gets back to what I was saying about how it’s a clever hack but can feel bad. I’m not really sure how you could fix it and keep the encounter math as it is. Proficiency without Level helps by reducing the frequency of crits and spreading out the range of threats, but Paizo <em>wanted</em> the scaling to be like it is.</p></blockquote><p></p>
[QUOTE="kenada, post: 8525479, member: 70468"] My preference is “what makes sense”. I’m not a fan of “modern” published adventures because of how much focus they put on combat encounters as how they plot gets advanced. I do think it’s telling that those with the most positive experiences with PF2 seem to be doing their own thing while those running modules have struggled with it to various extents. I don’t think having PCs rest up after encounters is problematic in itself, but PF2 makes it a bit tedious. If I every ran PF2 again (which is very unlikely), I’d want to look at making Treat Wounds give a fixed amount of healing per proficiency level (e.g., trained = 2d8, expert = 4d8, etc) and use Stamina or System Strain (from SWN/WWN) as a way of providing attrition. This gets back to what I was saying about how it’s a clever hack but can feel bad. I’m not really sure how you could fix it and keep the encounter math as it is. Proficiency without Level helps by reducing the frequency of crits and spreading out the range of threats, but Paizo [I]wanted[/I] the scaling to be like it is. [/QUOTE]
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