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Encounter Design in PF2 works.
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<blockquote data-quote="Teemu" data-source="post: 8525695" data-attributes="member: 30788"><p>Earlier you mentioned that you didn’t understand why people would use the PWL variant—this is one of the main reasons. A comfortable band of -1 to +1 creatures is very narrow for the GM to work with. PWL opens up that band to accommodate a larger variety of enemies. A level 1 guard NPC in default PF2 has AC 18 and hits with +9, and a level 5 flame drake has AC 22 and hits with +14. In PWL, the guard has AC 17, +8 to hit, while the drake has AC 17, +9 to hit. The drake would be very difficult/TPK material for a level 2 default party, but a PWL party could take it on.</p><p></p><p>PWL can also make for a more realistic feeling world since the level 5 fence NPC can no longer annihilate a group of six guards!</p></blockquote><p></p>
[QUOTE="Teemu, post: 8525695, member: 30788"] Earlier you mentioned that you didn’t understand why people would use the PWL variant—this is one of the main reasons. A comfortable band of -1 to +1 creatures is very narrow for the GM to work with. PWL opens up that band to accommodate a larger variety of enemies. A level 1 guard NPC in default PF2 has AC 18 and hits with +9, and a level 5 flame drake has AC 22 and hits with +14. In PWL, the guard has AC 17, +8 to hit, while the drake has AC 17, +9 to hit. The drake would be very difficult/TPK material for a level 2 default party, but a PWL party could take it on. PWL can also make for a more realistic feeling world since the level 5 fence NPC can no longer annihilate a group of six guards! [/QUOTE]
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Encounter Design in PF2 works.
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