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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter design....looking beyond the monster combos.
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<blockquote data-quote="Shadowslayer" data-source="post: 5470786" data-attributes="member: 8400"><p>I'm wanting to learn more about designing better encounters and am looking to see if there is some sort of resouce/blog/website that focuses on encounter design. </p><p></p><p>Most of what I've been able to find focuses on monster combos etc, but I'm more looking for info on where to place terrain, how much to use, where to place the baddies when the combat starts....thoughts on all that kind of stuff. </p><p></p><p>Is there anything out there like that? I'm finding my encounters feel a little bit lacking. I guess its because I've never been much of a tactician and don't actually know if I'm getting the most out of my monsters/terrain or not. I want to get the best effectiveness out of them, but don't necessarily want to use terrain to completely stack the deck against the PCs either.</p><p></p><p>Anyway, just curious if anyone knows any resources that focus on encounter design theory: rules of thumb, advice etc.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 5470786, member: 8400"] I'm wanting to learn more about designing better encounters and am looking to see if there is some sort of resouce/blog/website that focuses on encounter design. Most of what I've been able to find focuses on monster combos etc, but I'm more looking for info on where to place terrain, how much to use, where to place the baddies when the combat starts....thoughts on all that kind of stuff. Is there anything out there like that? I'm finding my encounters feel a little bit lacking. I guess its because I've never been much of a tactician and don't actually know if I'm getting the most out of my monsters/terrain or not. I want to get the best effectiveness out of them, but don't necessarily want to use terrain to completely stack the deck against the PCs either. Anyway, just curious if anyone knows any resources that focus on encounter design theory: rules of thumb, advice etc. Thanks in advance. [/QUOTE]
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Encounter design....looking beyond the monster combos.
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