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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Design--these monsters seem too tough!
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<blockquote data-quote="That One Guy" data-source="post: 4450875" data-attributes="member: 64672"><p>Chillborn are really friggin' scary. I only put 2 against my players one time in a group of things and they were pretty tough.</p><p></p><p>Our DM threw four against us w/out really reading their rules beforehand. We lit them on fire, closed the door, and backed off. I think 2 or 3 of us went down and got back up in that one round of contact (I mean, we went down to 0 or lower hp, but our dm put us down pretty often so everyone in the party could heal a little). We were level 5, I believe. Ongoing fire damage and the house rule that vulnerabilities worked w/ ongoing damage is pretty much all that saved us. What would I suggest?</p><p></p><p>Do it with caution. Give them fire and maybe something to help resist cold. Be aware that if the wraith is in range of the chillborn it'll be hurt (I think a Corruption Corpse or a Mad Wraith/Corruption Corpse statblock mix might be best). Let them have an open area to try and lure the Chillborns apart or a door to section them off (although tactically they'll freeze/kill one and then once that body goes down they'll focus on another target. Their aura will pretty much kill off anyone who goes down).</p><p></p><p>If you want to give them a reasonable nerf, have their aura reduced to 1 damage for a round when hit by fire. That way they still have the terribly scary frost aura thing, but it's not as incredibly overpowered if they can be nailed by some fire. We always took the damage as total = 20, not 4 sets of 5. If one considers it that way, cold resistant items would be quite useful... but the party cannot have too many because it would take the terror out of a truly scary enemy.</p><p></p><p>2 coppers. Who do I slide the plat under the table to?</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4450875, member: 64672"] Chillborn are really friggin' scary. I only put 2 against my players one time in a group of things and they were pretty tough. Our DM threw four against us w/out really reading their rules beforehand. We lit them on fire, closed the door, and backed off. I think 2 or 3 of us went down and got back up in that one round of contact (I mean, we went down to 0 or lower hp, but our dm put us down pretty often so everyone in the party could heal a little). We were level 5, I believe. Ongoing fire damage and the house rule that vulnerabilities worked w/ ongoing damage is pretty much all that saved us. What would I suggest? Do it with caution. Give them fire and maybe something to help resist cold. Be aware that if the wraith is in range of the chillborn it'll be hurt (I think a Corruption Corpse or a Mad Wraith/Corruption Corpse statblock mix might be best). Let them have an open area to try and lure the Chillborns apart or a door to section them off (although tactically they'll freeze/kill one and then once that body goes down they'll focus on another target. Their aura will pretty much kill off anyone who goes down). If you want to give them a reasonable nerf, have their aura reduced to 1 damage for a round when hit by fire. That way they still have the terribly scary frost aura thing, but it's not as incredibly overpowered if they can be nailed by some fire. We always took the damage as total = 20, not 4 sets of 5. If one considers it that way, cold resistant items would be quite useful... but the party cannot have too many because it would take the terror out of a truly scary enemy. 2 coppers. Who do I slide the plat under the table to? [/QUOTE]
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Encounter Design--these monsters seem too tough!
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