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General Tabletop Discussion
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Encounter difficulty: how to fix it.
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<blockquote data-quote="Tormyr" data-source="post: 6419675" data-attributes="member: 6776887"><p>With the encounter difficulty changing in the new version of the Basic DMG, I am not sure the 40%, 60%, 80%, and 100% thresholds are still valid. There is also a differentiation between scaling the adjusted XP in both systems. So where you calculate the two systems matters, but you already pointed that out.</p><p></p><p>I use a spreadsheet, so I don't really care if the difficulty is calculated using PEL or RAW. The greatest strength of PEL in my opinion is that it provides a gradual, constant scaling of encounter difficulty with each new creature added. RAW has some nasty jumps in difficulty. Dire Wolves 3-6 add 400 XP each, but Dire Wolf 7 adds 1100 XP. A viable solution may be to introduce PEL's scaling into the normal XP budget system. But doing that on the fly would require a spreadsheet which is not something everyone is going to have when they are putting together an encounter. I have a feeling the PEL tables might still work, but they may need to be rebalanced.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6419675, member: 6776887"] With the encounter difficulty changing in the new version of the Basic DMG, I am not sure the 40%, 60%, 80%, and 100% thresholds are still valid. There is also a differentiation between scaling the adjusted XP in both systems. So where you calculate the two systems matters, but you already pointed that out. I use a spreadsheet, so I don't really care if the difficulty is calculated using PEL or RAW. The greatest strength of PEL in my opinion is that it provides a gradual, constant scaling of encounter difficulty with each new creature added. RAW has some nasty jumps in difficulty. Dire Wolves 3-6 add 400 XP each, but Dire Wolf 7 adds 1100 XP. A viable solution may be to introduce PEL's scaling into the normal XP budget system. But doing that on the fly would require a spreadsheet which is not something everyone is going to have when they are putting together an encounter. I have a feeling the PEL tables might still work, but they may need to be rebalanced. [/QUOTE]
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Encounter difficulty: how to fix it.
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