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Encounter difficulty: how to fix it.
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<blockquote data-quote="doodlidoo" data-source="post: 6664805" data-attributes="member: 6793154"><p><strong>PEL vs XP Budget spreadsheet</strong></p><p></p><p>Hello all,</p><p></p><p>Reactivating this thread, as I think a lot of DMs new to 5th edition (I am one of those) will happen to ask themselves if the XP Budget method found in the DMG is accurate for multi CR encounters.</p><p></p><p>Here's my 2 coppers : a spreadsheet that allows you to compare the resulting thresholds of an encounter given by both methods (PEL vs XP Budget). As I was a little doubtful about the numbers given by the OP for the breaking points (40%, 60%, 80%, 100%), I added an option that lets you select the average D&D experience of your players, changing the results accordingly. In that way, for example, the same encounter could be tagged "easy" for high experienced players, and "hard" for novices.</p><p></p><p>Feel free to send any question, comment or suggestion.</p></blockquote><p></p>
[QUOTE="doodlidoo, post: 6664805, member: 6793154"] [b]PEL vs XP Budget spreadsheet[/b] Hello all, Reactivating this thread, as I think a lot of DMs new to 5th edition (I am one of those) will happen to ask themselves if the XP Budget method found in the DMG is accurate for multi CR encounters. Here's my 2 coppers : a spreadsheet that allows you to compare the resulting thresholds of an encounter given by both methods (PEL vs XP Budget). As I was a little doubtful about the numbers given by the OP for the breaking points (40%, 60%, 80%, 100%), I added an option that lets you select the average D&D experience of your players, changing the results accordingly. In that way, for example, the same encounter could be tagged "easy" for high experienced players, and "hard" for novices. Feel free to send any question, comment or suggestion. [/QUOTE]
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Encounter difficulty: how to fix it.
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