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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Encounter Difficulty Thresholds
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<blockquote data-quote="tetrasodium" data-source="post: 8557009" data-attributes="member: 93670"><p>I started out aiming for easy & cranking it a bit as players got over the level 1 new character new system learning & by late level 2 they were handling medium encounters that felt medium Now at 3 I'm mostly throwing encounters in the upper half or third of medium towards hard, often with the AC bumped a couple points. The results definately feel more on the mark for where they should be. </p><p></p><p>To be fair though my players are only level 3 so there's only so much they can handle & I hope it holds up at higher levels. The first time an enemy converted a crit to fatigue (they were L3) was eye opening to them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. The heavy armor types are starting to notice that opponents prefer to target the squishier players when they can & I keep telling them to use press the attack whenever they get frustrated about their high ac doing it's job if they want opponents to target them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8557009, member: 93670"] I started out aiming for easy & cranking it a bit as players got over the level 1 new character new system learning & by late level 2 they were handling medium encounters that felt medium Now at 3 I'm mostly throwing encounters in the upper half or third of medium towards hard, often with the AC bumped a couple points. The results definately feel more on the mark for where they should be. To be fair though my players are only level 3 so there's only so much they can handle & I hope it holds up at higher levels. The first time an enemy converted a crit to fatigue (they were L3) was eye opening to them :D. The heavy armor types are starting to notice that opponents prefer to target the squishier players when they can & I keep telling them to use press the attack whenever they get frustrated about their high ac doing it's job if they want opponents to target them :D [/QUOTE]
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