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Encounter difficulty with 3 players
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<blockquote data-quote="eriktheguy" data-source="post: 5078201" data-attributes="member: 83662"><p>I'm looking at the numbers and I can't see how they got TPked.</p><p>I am guessing that your players had a tough time hitting the soldier (AC 22 at level 1 is kind of brutal). But those minions would have dropped fast in front of 3 of my players. Their controller should have been able to take them all out in 2 or 3 rounds.</p><p>Many DMs find it best to use monsters of the party's level or lower. Defenses get high quick in 4e. How many of the players missed with an encounter power that fight?</p><p>A rule of thumb that I ripped off from Stalker0 is that brutes can be up to 2 levels higher (they tend to have low def), artillery can be 2 levels lower (they have great attack values) and soldiers are just bad juju (they add little interest to the fight). Everything else should be party level or lower.</p><p></p><p>Try the fight again, just as an experiment. Tell the players to target minions first, and the soldier last. See if they can win. Focus fire and coordination are important.</p><p>In general, tell them about which targets are the most valuable. Minions deal serious damage but die fast. High priority.</p><p>Artillery, lurkers and controllers are high priority. They do lots of damage but are easy to kill if you can get to them.</p><p>Brutes and skirmishers have average overall offensive and staying power, so make them medium priority.</p><p>Soldiers deal little damage and have high defense, so don't waste attacks on them unless there is nothing else to do.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5078201, member: 83662"] I'm looking at the numbers and I can't see how they got TPked. I am guessing that your players had a tough time hitting the soldier (AC 22 at level 1 is kind of brutal). But those minions would have dropped fast in front of 3 of my players. Their controller should have been able to take them all out in 2 or 3 rounds. Many DMs find it best to use monsters of the party's level or lower. Defenses get high quick in 4e. How many of the players missed with an encounter power that fight? A rule of thumb that I ripped off from Stalker0 is that brutes can be up to 2 levels higher (they tend to have low def), artillery can be 2 levels lower (they have great attack values) and soldiers are just bad juju (they add little interest to the fight). Everything else should be party level or lower. Try the fight again, just as an experiment. Tell the players to target minions first, and the soldier last. See if they can win. Focus fire and coordination are important. In general, tell them about which targets are the most valuable. Minions deal serious damage but die fast. High priority. Artillery, lurkers and controllers are high priority. They do lots of damage but are easy to kill if you can get to them. Brutes and skirmishers have average overall offensive and staying power, so make them medium priority. Soldiers deal little damage and have high defense, so don't waste attacks on them unless there is nothing else to do. [/QUOTE]
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