Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter difficulty with 3 players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5078623" data-attributes="member: 65726"><p>It might seem like a party of 3 will be about 60% as efficient as a party of 5, but this is never the case. There is less synergy and less redundancy. And when 1 member goes down, they become a 2-man party instead of a party of 5 which only goes down to 4. So luck can make it swing very quickly in the smaller party's disfavor. (A bit off topic, but similar logic applies when running for a party of 6. An increase of 20% in monster XP budget does not seem quite sufficient.)</p><p></p><p>For smaller parties, you definitely don't want to go too high with the challenges. Level+2 is probably as high as I would go for encounter. And for monsters they face, I'd say no higher than level+4. Others have already given good advice on what monster roles to use and not to use, so I won't go into that.</p><p></p><p>If your group likes the higher challenge fights, one option might be to give an action point every encounter instead of milestone. Another option may be to give characters a once per day ability to refresh a daily power (akin to a salve of power).</p><p></p><p>I personally prefer resource management challenges through easier but numerous encounters, over few big encounters.</p><p></p><p>Last, but not least, I'm not sure if it's relevant here or not but a DMing tip... I've come close to TPK's before. If you want to avoid it, give the PC's a way out. Flight and surrender are two easy options, though depending on the group, these options get ignore a bit too much by players. But the heroic sacrifice of one character to allow the others to get away can sometimes work out. Rescue by a third party, or the appearance of yet a new nemesis for both sides of the fight, or some other event like the sudden flooding of a cave, or an explosion elsewhere, starting to bring down a building, that shakes up the encounter can be interesting, and can swing things around. When you're exploring how much the PC's can handle, you can sometimes overdo it, and having a contingency plan is always beneficial.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5078623, member: 65726"] It might seem like a party of 3 will be about 60% as efficient as a party of 5, but this is never the case. There is less synergy and less redundancy. And when 1 member goes down, they become a 2-man party instead of a party of 5 which only goes down to 4. So luck can make it swing very quickly in the smaller party's disfavor. (A bit off topic, but similar logic applies when running for a party of 6. An increase of 20% in monster XP budget does not seem quite sufficient.) For smaller parties, you definitely don't want to go too high with the challenges. Level+2 is probably as high as I would go for encounter. And for monsters they face, I'd say no higher than level+4. Others have already given good advice on what monster roles to use and not to use, so I won't go into that. If your group likes the higher challenge fights, one option might be to give an action point every encounter instead of milestone. Another option may be to give characters a once per day ability to refresh a daily power (akin to a salve of power). I personally prefer resource management challenges through easier but numerous encounters, over few big encounters. Last, but not least, I'm not sure if it's relevant here or not but a DMing tip... I've come close to TPK's before. If you want to avoid it, give the PC's a way out. Flight and surrender are two easy options, though depending on the group, these options get ignore a bit too much by players. But the heroic sacrifice of one character to allow the others to get away can sometimes work out. Rescue by a third party, or the appearance of yet a new nemesis for both sides of the fight, or some other event like the sudden flooding of a cave, or an explosion elsewhere, starting to bring down a building, that shakes up the encounter can be interesting, and can swing things around. When you're exploring how much the PC's can handle, you can sometimes overdo it, and having a contingency plan is always beneficial. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter difficulty with 3 players
Top