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Encounter Dynamic Change in 4E
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<blockquote data-quote="Propheous_D" data-source="post: 4099184" data-attributes="member: 58952"><p>Trying to word this properly...</p><p></p><p>In 3rd edition and earlier the encounters were setup in such a way as to slowly strip the PC's of their abilities so that when they made it to a goal area or boss they would have to use what they had left. To this effect you saw alot of fluff encounters that the PC's could blow through before they fought something really tough.</p><p></p><p>I personally think that we no longer have to keep that mindset. It will now be totally possible to have the PC's gasping for breath in each encounter and wondering if they will get out alive. The reason being that we know they will be able to restore thier powers and heal up once it is over. Add in the new and improved Monster design and you can really keep the PC's on their toes and use tactics that will make the PC's feel like they are barely surviving with out having to make them stop and rest for 8 hours.</p><p></p><p>What are your opinions on this and what do you think about being able to unleash on the PC's a world of hurt and worry were they can die if they are not smart about thier combats and use thier heads and skills to get through them.</p></blockquote><p></p>
[QUOTE="Propheous_D, post: 4099184, member: 58952"] Trying to word this properly... In 3rd edition and earlier the encounters were setup in such a way as to slowly strip the PC's of their abilities so that when they made it to a goal area or boss they would have to use what they had left. To this effect you saw alot of fluff encounters that the PC's could blow through before they fought something really tough. I personally think that we no longer have to keep that mindset. It will now be totally possible to have the PC's gasping for breath in each encounter and wondering if they will get out alive. The reason being that we know they will be able to restore thier powers and heal up once it is over. Add in the new and improved Monster design and you can really keep the PC's on their toes and use tactics that will make the PC's feel like they are barely surviving with out having to make them stop and rest for 8 hours. What are your opinions on this and what do you think about being able to unleash on the PC's a world of hurt and worry were they can die if they are not smart about thier combats and use thier heads and skills to get through them. [/QUOTE]
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