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Encounter Help - Troglodyte Warrens
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<blockquote data-quote="Obergnom" data-source="post: 3588053" data-attributes="member: 7145"><p>Hi,</p><p></p><p>my players are currently running into a cave full of troglodytes. I took the map from Dungeon Magazine #122 (The Adventure FInal Resting Place) as well as some ideas.</p><p></p><p>Basically, the players just want to cross the cave, to get to a deeper part of the underdark, where they want to reach a place called "Earth End", a place run by earth creatures like Geneasi, Jaani, Stonechilds, that has a portal to Sigil. Earth Creatures (IMC) go there when they want to leave the material plane.</p><p>The players need to go there to find the hiding place of a vrock. This vrock is actually controlled by the Drow of Mirith Glarnon, hiding place of a defeated drow house that started a giant invasion on cormyr, to win back the favor of Lolth. (At Mirith Glarnon they will learn of the Multiverse wide Drow invasion that is the Plot hook for Expedition to the Demonweb Pits.)</p><p></p><p>The cave of the troglodytes has a simple layout: There is a huge main cavers, a water fall where the players will enter, a stalagtide that looks like the mouth of a Ethereal Marauder (This is where the Mindflayer controlling the Trogs set up is camp), a side cave with a huge fungus field, a side cave with the grafting pools, a side cave with a pool (where the Mind Flayers pet, a Chuul lives) and an exit tunnel.</p><p></p><p>The basic idea is, the Mind Flayer controls the tribe of troglodytes and does grafting experiments with them. To what end? No one nows. It is a Mind Flayer after all...</p><p></p><p>I do not want this episode to take to much game time, but I want it to leave a mark, so to say. My players never fought a Mind Flayer before, so I want the encounter to be interesting.</p><p></p><p>The Players:</p><p>A Goliath Fighter6/Barbarian1</p><p>A Aasimar (LA0) Sorcerer7</p><p>A Woodelf Ranger7</p><p>A Riverspirit Folk Druid7</p><p></p><p>The Opposition (So far):</p><p>The Mind Flayer (No advancment possible, exept for items, as he is CR8 allready)</p><p>The Chuul (CR7)</p><p>20 Troglodyte Warrior1 (Many of them with grafts, so some can walk on walls, other may have reach, some may jump huge distances)</p><p>2 Troglodyte Ballista (These have grafts that make them 4 leged creatures, on their back is a huge crossbow, which they can operate with 2 tentacles)</p><p></p><p>How would you run this encounter? Any good ideas what might be added? Should I remove something? I think the whole encounters laks a bit in believability.</p><p></p><p>The Trog Warriors:</p><p></p><p>TROGLODYTE WARRIOR CR 1</p><p>Troglodyte; humanoid 2 / warrior 1 </p><p>CE Medium humanoid ( reptilian ) </p><p>Init -1; Senses Darkvision (90'), Listen +5, Spot +0</p><p>Languages Draconic</p><p></p><p>AC 22, touch 9, flat-footed 22; , </p><p>hp 25 (3 HD) </p><p>Fort +9, Ref -1, Will +0</p><p></p><p>Speed 30 ft. (6 squares) </p><p>Melee mace, heavy +4 (1d8+2 ) and bite +4 (1d4+1 ) </p><p>Melee claw +4/+4 (1d4+2 ) and bite +4 (1d4+1 ) </p><p>Ranged javelin +1 (1d6+2 ) </p><p>Face 5 ft. Reach 5 ft.</p><p>Base Atk +2; Grp +4 </p><p></p><p>Abilities Str 14, Dex 8, Con 18, Int 6, Wis 10, Cha 8 </p><p>Feats Multiattack, Improved Multiattack</p><p>SQ Humanoid Traits, Stench (Ex) DC 15</p><p>Possessions chain shirt; javelin (x5); mace, heavy; shield, heavy;</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3588053, member: 7145"] Hi, my players are currently running into a cave full of troglodytes. I took the map from Dungeon Magazine #122 (The Adventure FInal Resting Place) as well as some ideas. Basically, the players just want to cross the cave, to get to a deeper part of the underdark, where they want to reach a place called "Earth End", a place run by earth creatures like Geneasi, Jaani, Stonechilds, that has a portal to Sigil. Earth Creatures (IMC) go there when they want to leave the material plane. The players need to go there to find the hiding place of a vrock. This vrock is actually controlled by the Drow of Mirith Glarnon, hiding place of a defeated drow house that started a giant invasion on cormyr, to win back the favor of Lolth. (At Mirith Glarnon they will learn of the Multiverse wide Drow invasion that is the Plot hook for Expedition to the Demonweb Pits.) The cave of the troglodytes has a simple layout: There is a huge main cavers, a water fall where the players will enter, a stalagtide that looks like the mouth of a Ethereal Marauder (This is where the Mindflayer controlling the Trogs set up is camp), a side cave with a huge fungus field, a side cave with the grafting pools, a side cave with a pool (where the Mind Flayers pet, a Chuul lives) and an exit tunnel. The basic idea is, the Mind Flayer controls the tribe of troglodytes and does grafting experiments with them. To what end? No one nows. It is a Mind Flayer after all... I do not want this episode to take to much game time, but I want it to leave a mark, so to say. My players never fought a Mind Flayer before, so I want the encounter to be interesting. The Players: A Goliath Fighter6/Barbarian1 A Aasimar (LA0) Sorcerer7 A Woodelf Ranger7 A Riverspirit Folk Druid7 The Opposition (So far): The Mind Flayer (No advancment possible, exept for items, as he is CR8 allready) The Chuul (CR7) 20 Troglodyte Warrior1 (Many of them with grafts, so some can walk on walls, other may have reach, some may jump huge distances) 2 Troglodyte Ballista (These have grafts that make them 4 leged creatures, on their back is a huge crossbow, which they can operate with 2 tentacles) How would you run this encounter? Any good ideas what might be added? Should I remove something? I think the whole encounters laks a bit in believability. The Trog Warriors: TROGLODYTE WARRIOR CR 1 Troglodyte; humanoid 2 / warrior 1 CE Medium humanoid ( reptilian ) Init -1; Senses Darkvision (90'), Listen +5, Spot +0 Languages Draconic AC 22, touch 9, flat-footed 22; , hp 25 (3 HD) Fort +9, Ref -1, Will +0 Speed 30 ft. (6 squares) Melee mace, heavy +4 (1d8+2 ) and bite +4 (1d4+1 ) Melee claw +4/+4 (1d4+2 ) and bite +4 (1d4+1 ) Ranged javelin +1 (1d6+2 ) Face 5 ft. Reach 5 ft. Base Atk +2; Grp +4 Abilities Str 14, Dex 8, Con 18, Int 6, Wis 10, Cha 8 Feats Multiattack, Improved Multiattack SQ Humanoid Traits, Stench (Ex) DC 15 Possessions chain shirt; javelin (x5); mace, heavy; shield, heavy; [/QUOTE]
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