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<blockquote data-quote="Anthelios" data-source="post: 3817542" data-attributes="member: 25609"><p>Okay, heres what I ended up with:</p><p></p><p>Unhallow on the structure, with resist fire built into it. Desecrate on two altars in the room to have the Area of Effect take up most of the room.</p><p></p><p>8 bugbear zombies as his defensive minions.</p><p></p><p>The cleric himself has the following spells prepared: 1st- Bane, Doom, Cure Light Wounds oo, Divine Favor (+3) 2nd – Cure Moderate Wounds, Hold Person, Summon Undead II oo, Quick March 3rd – Blindness/Deafness, Stone Shape, Glyph of Warding, Corona of Cold, 4th- G. magic Weapon, Summon Undead IV, Negative Energy Aura (3hp/rd 10ft), 5th-Wall of Dispel Magic</p><p></p><p>He'll already have cast the glyph of warding and the G. magic weapon.</p><p></p><p>After allowing a few people through the door he'll close it with stone shape, then use Quick March to give his zombies +30 speed to close the gap between those that made it in and throw a wall of dispel magic up, leaving a five foot section for him to walk through the side if he needs to. He'll begin summoning undead and sending them forward, unless someone gets near him. He'll hit them with blindness or hold person. Once the battle starts to wear down his minions he'll cast negative energy aura to weaken the players and heal his minions, closing to fight with his keen scythe. He'll save his 9d6 death tough for the end of the battle.</p></blockquote><p></p>
[QUOTE="Anthelios, post: 3817542, member: 25609"] Okay, heres what I ended up with: Unhallow on the structure, with resist fire built into it. Desecrate on two altars in the room to have the Area of Effect take up most of the room. 8 bugbear zombies as his defensive minions. The cleric himself has the following spells prepared: 1st- Bane, Doom, Cure Light Wounds oo, Divine Favor (+3) 2nd – Cure Moderate Wounds, Hold Person, Summon Undead II oo, Quick March 3rd – Blindness/Deafness, Stone Shape, Glyph of Warding, Corona of Cold, 4th- G. magic Weapon, Summon Undead IV, Negative Energy Aura (3hp/rd 10ft), 5th-Wall of Dispel Magic He'll already have cast the glyph of warding and the G. magic weapon. After allowing a few people through the door he'll close it with stone shape, then use Quick March to give his zombies +30 speed to close the gap between those that made it in and throw a wall of dispel magic up, leaving a five foot section for him to walk through the side if he needs to. He'll begin summoning undead and sending them forward, unless someone gets near him. He'll hit them with blindness or hold person. Once the battle starts to wear down his minions he'll cast negative energy aura to weaken the players and heal his minions, closing to fight with his keen scythe. He'll save his 9d6 death tough for the end of the battle. [/QUOTE]
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