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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter idea - vs player-like NPCs?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5242413" data-attributes="member: 82106"><p>Yeah, as ExploderWizard says, ability scores for monsters actually have no effect on defenses and to-hit, etc. You can simply adjust those values to suite you by hand. The monster 'rules' are very simple and not really tied to the way PC rules work. That way you can easily create anything you want. Monster Builder does lack the ability to apply class templates or functional templates too, though you can easily do that by hand if you want. Monster ability scores will affect hit points, skill bonuses, and initiative automatically, but that's about it. Roles have the most direct effect on basic stuff with monsters, so usually just giving the monster appropriate stats and an appropriate role will get you 99% of the way there on the basics.</p><p></p><p>I think once you have one NPC done the others will go fairly quickly. One or two basic attacks, an encounter power, and maybe a minor action power will probably be all you need, and most of those can be pretty stock. You might also drop in a power that is just a 'trait' (IE it will not really be an attack but just something that applies in the right situation, like a 'rogue' monster gets +2d6 damage if it has CA on any attack maybe).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5242413, member: 82106"] Yeah, as ExploderWizard says, ability scores for monsters actually have no effect on defenses and to-hit, etc. You can simply adjust those values to suite you by hand. The monster 'rules' are very simple and not really tied to the way PC rules work. That way you can easily create anything you want. Monster Builder does lack the ability to apply class templates or functional templates too, though you can easily do that by hand if you want. Monster ability scores will affect hit points, skill bonuses, and initiative automatically, but that's about it. Roles have the most direct effect on basic stuff with monsters, so usually just giving the monster appropriate stats and an appropriate role will get you 99% of the way there on the basics. I think once you have one NPC done the others will go fairly quickly. One or two basic attacks, an encounter power, and maybe a minor action power will probably be all you need, and most of those can be pretty stock. You might also drop in a power that is just a 'trait' (IE it will not really be an attack but just something that applies in the right situation, like a 'rogue' monster gets +2d6 damage if it has CA on any attack maybe). [/QUOTE]
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Encounter idea - vs player-like NPCs?
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