Trit One-Ear
Explorer
After only 2.5 sessions, I fear my group may be veering from the course I thought they would take. This does not surprise me. It is, however, making me do some quick developments in areas I have only sketched out so far.
After some investigation into an attack made that cost one of the PC's father his life, our heroes will find possibly corruption in The Dawn's Watch (accidentally based on George R. R. Martin's Night Watch). The Dawn's Watch swear their lives to protection the eastern border of the kingdom, manning a small handful of keeps (mainly the one, Keep of the Dawn). It is a highly respected military organization, and the thought that someone amongst their ranks would be corrupt is a rather large accusation.
I can fill out the roleplay aspects of this pretty easily (lots of potential allies/enemies available, and enough bureaucracy to maneuver) but I'm having trouble coming up with actual encounters to use here. Skill encounters are easier, including interactions and investigations, but I want to avoid them fighting with the Watch themselves (aside from a few scuffles, no real attacks).
My first ideas include them helping the Watch repel an attack/attempt to cross the border. Other than that... nothing really. Any thoughts/ideas you guys have would be amazing!
Trit
After some investigation into an attack made that cost one of the PC's father his life, our heroes will find possibly corruption in The Dawn's Watch (accidentally based on George R. R. Martin's Night Watch). The Dawn's Watch swear their lives to protection the eastern border of the kingdom, manning a small handful of keeps (mainly the one, Keep of the Dawn). It is a highly respected military organization, and the thought that someone amongst their ranks would be corrupt is a rather large accusation.
I can fill out the roleplay aspects of this pretty easily (lots of potential allies/enemies available, and enough bureaucracy to maneuver) but I'm having trouble coming up with actual encounters to use here. Skill encounters are easier, including interactions and investigations, but I want to avoid them fighting with the Watch themselves (aside from a few scuffles, no real attacks).
My first ideas include them helping the Watch repel an attack/attempt to cross the border. Other than that... nothing really. Any thoughts/ideas you guys have would be amazing!
Trit