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Encounter ideas for Keep on the Border
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<blockquote data-quote="Rechan" data-source="post: 5839492" data-attributes="member: 54846"><p>Vulnerability. If you're basing your Keep on a typical real-world one (multiple buildings within a fortified wall), then it's very vulnerable on one front: attack by air. A winged monster could easily fly into the Keep. So a rampaging dragon might drop from the sky. Flying monsters (Gargoyles, Harpies, Gryphons, Wyverns) could settle in near the Keep, picking off people who venture towards it/attack patrols, and when the Keep fights back, the flying monsters respond by attacking the Keep. Alternatively, the Evil kingdom could hire some harpy bandits or outfit some orc mauraders with hippogriffs. </p><p></p><p>A haunting. Some years back, someone within the keep murdered someone else, and bricked them into a wall. For some reason (perhaps the murderer has returned) has stirred the spirit to life, and it is lashing out at everyone; the PCs must get to the bottom of it.</p><p></p><p>Theft. Someone is stealing things! Seemingly things that could not be possible (people were in the room). A pixie or other small fey has been stealing things.</p><p></p><p>Sabotage. Someone or something is causing food to be inedible/spoil, wooden constructions are falling apart, weapons are rusting for no good reason. Either a psy for the Evil side across the border is wreaking havoc, or a Gremlin (a small evil fey that delights in causing small misfortunes) has taken residence in the Keep. </p><p></p><p>The Trojan Curse. A wounded young woman is found on patrol - perhaps she was unconscious and gravely wounded/sick, perhaps she was a slave being dragged by orcs, perhaps she was being assaulted by orcs. While being treated for her wounds inside the keep, the place has been under attack by unseen forces. Either the girl is Cursed - hunted by demons and other monsters, or she is possessed and while no one is watching, she's doing it herself.</p><p></p><p>Additional ideas might be enemies either within the keep or outside trying to tunnel <em>into</em> the Keep, in order to do a sneak-invasion. Or, a tunnel along the border so that the forces on the other side can sneak across.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5839492, member: 54846"] Vulnerability. If you're basing your Keep on a typical real-world one (multiple buildings within a fortified wall), then it's very vulnerable on one front: attack by air. A winged monster could easily fly into the Keep. So a rampaging dragon might drop from the sky. Flying monsters (Gargoyles, Harpies, Gryphons, Wyverns) could settle in near the Keep, picking off people who venture towards it/attack patrols, and when the Keep fights back, the flying monsters respond by attacking the Keep. Alternatively, the Evil kingdom could hire some harpy bandits or outfit some orc mauraders with hippogriffs. A haunting. Some years back, someone within the keep murdered someone else, and bricked them into a wall. For some reason (perhaps the murderer has returned) has stirred the spirit to life, and it is lashing out at everyone; the PCs must get to the bottom of it. Theft. Someone is stealing things! Seemingly things that could not be possible (people were in the room). A pixie or other small fey has been stealing things. Sabotage. Someone or something is causing food to be inedible/spoil, wooden constructions are falling apart, weapons are rusting for no good reason. Either a psy for the Evil side across the border is wreaking havoc, or a Gremlin (a small evil fey that delights in causing small misfortunes) has taken residence in the Keep. The Trojan Curse. A wounded young woman is found on patrol - perhaps she was unconscious and gravely wounded/sick, perhaps she was a slave being dragged by orcs, perhaps she was being assaulted by orcs. While being treated for her wounds inside the keep, the place has been under attack by unseen forces. Either the girl is Cursed - hunted by demons and other monsters, or she is possessed and while no one is watching, she's doing it herself. Additional ideas might be enemies either within the keep or outside trying to tunnel [I]into[/I] the Keep, in order to do a sneak-invasion. Or, a tunnel along the border so that the forces on the other side can sneak across. [/QUOTE]
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Encounter ideas for Keep on the Border
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